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Bittersweet harmony: Amplitude’s Kickstarter campaign is hitting only bum notes

Comments 5
at 09:51am May 19 2014
Amplitude

Enthusiasm, ambition, innovation: these are qualities that Cambridge, Mass studio Harmonix (Music Systems) has exhibited in spades since first its first rhythm action games, the PlayStation 2 exclusives Frequency (2001) and Amplitude (2003), drew critical acclaim aplenty, if not phenomenal sales. They would come later, when the company introduced its Guitar Hero and Rock Band…

Pre-E3 positioning: Microsoft dis-Kinects, but what are the implications?

Comments 12
at 07:53pm May 13 2014
Kinect 1

Piers Harding-Rolls is director and head of games at analyst IHS Technology. Here, he delivers his verdict on today’s Microsoft announcements. In what is becoming a relatively common strategy of news control for consumer electronics and technology companies before major trade events, Microsoft has confirmed it will sell a standalone version of the Xbox One…

‘What if you gave Tony Hawk a gun?’ Meet Insomniac’s Xbox One shooter Sunset Overdrive

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at 02:04pm May 8 2014
Sunset

Sunset Overdrive is an open-world superhuman adventure in the mould of Prototype and Infamous, but your power is traversal – every wall can be run on; every ledge, mantled; every car and awning is a springboard; every rail and wire can be grinded indefinitely while firing on the armies of OD’d zombies prowling the streets…

Tetsuya Mizuguchi on his return to game development

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at 01:10pm May 8 2014
Tetsuya Mizuguchi

Rez and Lumines creator Tetsuya Mizuguchi has told us that he will return to game development proper in the near future, and is currently helping the development of some unannounced social games in Japan. Speaking in the new issue of Edge, available now in print, on iPad, Google Play and Zinio, he discusses his departure from Q Entertainment and taking up a new…

Why Climax’s Sam Barlow is going independent to develop crime fiction title Her Story

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at 03:49pm May 6 2014
Sam Barlow

Climax game director and writer Sam Barlow has left the UK studio to go indie, with work already under way on his solo debut, a crime fiction game called Her Story. PC, iOS and Android are the target platforms initially, with others to follow, potentially. Best known for writing and overseeing the development of Silent…

An Audience With: Ken Lobb

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at 10:36am May 6 2014
Ken Lobb

When Ken Lobb defected to Microsoft in 2002 after nine years of service as Nintendo’s development manager, his name was already shrouded in an aura of industry reverence. Often an unseen influence, he was perhaps best known as the designer behind Killer Instinct (and the voice of Chief Thunder); the Nintendo-side support for GoldenEye 007,…

BitSummit brings together the good, the bad and the weird of Japan’s indie scene

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at 12:00pm April 17 2014
BitSummit

Now in its second year, BitSummit saw a major increase in size and attendance when it was held in Kyoto in March. Previously a one-day, business-only event, this year’s show was held over three days at the Miyako Messe convention centre, with over 100 developers, live music and presentations. The first of two public days…

Edge digital edition sale: 50 per cent off all back issues over Easter weekend

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at 10:03am April 17 2014
devices

Missed an issue recently? Edge’s Easter sale is now on, offering 50 per cent off all digital back issues on iOS and Android. The sale will run until April 23 and includes every issue of our award-winning digital edition to date. Buy Edge on iOS (the iPad version features bespoke video content, interactive versions of…

Reality, but better: what Google’s first videogame reveals about its vision of the web’s future

Comments 3
at 02:02pm April 16 2014
Ingress

There’s a new entity spreading across the globe that’s connecting people while becoming ever more influential. Many believe that by harnessing its power, people can become smarter and more creative; others are sceptical, wary of sacrificing control and concerned about its darker implications. It is a polarising force – whose side are you on? This…

Nintendo’s next Mario game for Wii U could use the GamePad more, says 3D World’s co-director

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at 03:23pm April 8 2014
Mario gamepad

Nintendo’s design team has told us that work has begun on the next Mario game, and that if it is to be a Wii U title, it could make greater use of the console’s GamePad. We speak to the team behind Super Mario 3D World in the new issue of Edge, which is published on…

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