Sony’s E3 2014 press conference: greater daring and diversity seal another confident PS4 victory

at 02:14pm June 10 2014

PlayStation continues to outstrip Xbox at every turn this generation. Sony’s showcase had more surprises, more impressive game demos and far greater diversity than Microsoft’s briefing. Sony also had a wider range of things to talk about: there was PlayStation TV, Vita, PS Plus, Project Morpheus and the same kind of services Microsoft once focused…

Microsoft’s E3 2014 press conference: a solid but uninspiring start for Phil Spencer’s ‘new Xbox’

at 01:47am June 10 2014
Phil Spencer

And with that, Xbox One is an Xbox again. To the relief of the millions watching around the world earlier today, Xbox One wasn’t referred to as an ‘all-in-one entertainment system’ at all during Microsoft’s E3 2014 media briefing; instead, we were presented with a string of new games intended to recapture some of the…

Virtual boys: Four Develop In Brighton speakers on the VR revolution

at 12:00pm June 4 2014
Project Morpheus

With Oculus Rift, Sony’s Project Morpheus and Valve’s own experiments reinvigorating interest in virtual reality, much of the conversation at this year’s Develop – taking place July 8–10 in Brighton – will focus on the potential for new gaming experiences using the technology. And it’s indie developers, according to Sony, who will most benefit from the…

Bittersweet harmony: Amplitude’s Kickstarter campaign is hitting only bum notes

at 09:51am May 19 2014

Enthusiasm, ambition, innovation: these are qualities that Cambridge, Mass studio Harmonix (Music Systems) has exhibited in spades since first its first rhythm action games, the PlayStation 2 exclusives Frequency (2001) and Amplitude (2003), drew critical acclaim aplenty, if not phenomenal sales. They would come later, when the company introduced its Guitar Hero and Rock Band…

Pre-E3 positioning: Microsoft dis-Kinects, but what are the implications?

at 07:53pm May 13 2014
Kinect 1

Piers Harding-Rolls is director and head of games at analyst IHS Technology. Here, he delivers his verdict on today’s Microsoft announcements. In what is becoming a relatively common strategy of news control for consumer electronics and technology companies before major trade events, Microsoft has confirmed it will sell a standalone version of the Xbox One…

‘What if you gave Tony Hawk a gun?’ Meet Insomniac’s Xbox One shooter Sunset Overdrive

at 02:04pm May 8 2014

Sunset Overdrive is an open-world superhuman adventure in the mould of Prototype and Infamous, but your power is traversal – every wall can be run on; every ledge, mantled; every car and awning is a springboard; every rail and wire can be grinded indefinitely while firing on the armies of OD’d zombies prowling the streets…

Tetsuya Mizuguchi on his return to game development

at 01:10pm May 8 2014
Tetsuya Mizuguchi

Rez and Lumines creator Tetsuya Mizuguchi has told us that he will return to game development proper in the near future, and is currently helping the development of some unannounced social games in Japan. Speaking in the new issue of Edge, available now in print, on iPad, Google Play and Zinio, he discusses his departure from Q Entertainment and taking up a new…

Why Climax’s Sam Barlow is going independent to develop crime fiction title Her Story

at 03:49pm May 6 2014
Sam Barlow

Climax game director and writer Sam Barlow has left the UK studio to go indie, with work already under way on his solo debut, a crime fiction game called Her Story. PC, iOS and Android are the target platforms initially, with others to follow, potentially. Best known for writing and overseeing the development of Silent…

An Audience With: Ken Lobb

at 10:36am May 6 2014
Ken Lobb

When Ken Lobb defected to Microsoft in 2002 after nine years of service as Nintendo’s development manager, his name was already shrouded in an aura of industry reverence. Often an unseen influence, he was perhaps best known as the designer behind Killer Instinct (and the voice of Chief Thunder); the Nintendo-side support for GoldenEye 007,…

BitSummit brings together the good, the bad and the weird of Japan’s indie scene

at 12:00pm April 17 2014

Now in its second year, BitSummit saw a major increase in size and attendance when it was held in Kyoto in March. Previously a one-day, business-only event, this year’s show was held over three days at the Miyako Messe convention centre, with over 100 developers, live music and presentations. The first of two public days…

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