Markus “Notch” Persson has said he wants to introduce achievements to his indie hit Minecraft.
Speaking to Gamasutra, Persson said: “I like achievements. I know a lot of people don’t, but I like them. I’ve had the idea to make achievements kind of like the in-game questing. So you’d be able to see the first achievement in a tree of achievements, and you unlock the top ones first before you can unlock the ones further down.
“So the first one might be to chop down a tree, or kill a chicken, and then these branch into more things you can do. Hopefully it would encourage people to try new areas. It could converge into a big task, like kill a dragon or something, which would put a kind of narrative into the achievement tree.”
Asked if such a move would risk leading players down a preset path, rather than encouraging exploration and invention as Minecraft does in its current state, Persson said: “Definitely. I’d want these achievements to feel like things you can try, rather than these are things you have to do. People can follow them, but only if they want to.”
Persson has floated the suggestion of introducing a narrative to Minecraft in the past. When announcing that the game was finally entering beta stage in December, he said he intended to “add some kind of non-intrusive narrative to the game to help drive the experience early on, and to provide some kind of late game goal.”
He also reveals that the game has now passed 1.4 million sales, and that the 50 per cent price rise that accompanied the game’s beta status had actually increased sales, saying: “It went up from four to five thousand sales a day to ten thousand. It kind of went against everything that I’d been told by other developers.”