Writing on the tenth anniversary of the Dreamcast’s North American launch, former Sega of America chief operating officer Peter Moore has been discussing his “bittersweet” memories of the console.
“It certainly doesn't feel like a decade has gone by since this innovative console ushered in the era of online gaming, albeit through a 56K modem, and thus changed the face of interactive entertainment forever,” Moore said.
“I don't think it is an overstatement to say that the Dreamcast and it's online network laid the ground for what we all take for granted today - online gameplay, linking innumerable gamers from around the world to play, compete and collaborate, as well as enabling new content to be delivered in addition to that which was delivered on the disc. As rudimentary as those first dial-up game play experiences were, we proved that it could be done, and that gamers were clamouring for competition that extended past whomever was sat next to you on the couch at the time.”
Moore, who now heads up EA Sports, also tackled the question of whether his current employer’s decision not to develop and publish games for the Dreamcast was a key factor in the system’s early demise.
“That we will never know,” he said. “But it is hard to argue with EA's rationale at the time and the ultimate outcome - get in position for the impending arrival of the PlayStation 2, deploying all resources against the newest version of Sony's already wildly successful video game platform. You can't argue with the results. EA came out of the blocks strongly in support of the PS2, and enjoyed tremendous success throughout the key years of that console's life cycle.”
The Dreamcast released in the US on September 9, 1999, with a launch line-up of 18 titles. First day sales totalled just under $98 million, but following the Christmas selling season of 2000 Moore said it was evident that the company was "falling short of the critical mass target we had set ourselves for continued investment in the hardware business". On the back of the results, Sega of Japan opted to cease Dreamcast manufacturing and transition to a third party developer and publisher.
“Many saw the Dreamcast as a spectacular failure, a last-gasp effort by a once-powerful player in the industry to remain relevant (and solvent). If measured by longevity and the ultimate financial outcome, they were right. But the Dreamcast had a profound and lasting impact on the world of videogames,” Moore concluded.
It was the first console that made me think "wow this game really is arcade perfect!". it could handle sega model2 arcade games no problem.. and in some cases looked better.And many of the games let you choose if you wanted to play the game in the proper 60htz speed(instead of being forced to play games in the slowed down with black boarders 50htz)
The phone bills for playing dail up online gaming were frighting though!..I had many great nights playing capture the flag on Quake3 arena ,also spending far too many hours on the slow as hell dreamcast chat rooms.
Such a shame that it bombed. It was such a good machine. I wouldn't have said it was a failure, as certain aspects live on other consoles and there has been a recent spate of old Dreamcast games being released to XBLA. Ikaruga, Triggerheart Excilica, Virtual On and King of Fighters to name a few of my favorites. Great to see them all being re-released.
I can't say I've ever played one (not sure I've even ever seen one in the flesh..). I know i'm going to get a biased answer at this here dreamcast love-in, but is that controller as uncomfortable as it looks?
Yes!
My thumbs would develop blisters when playing Street Fighter EX. It was the D Pad that protruded a little too much from it's casing. Every other type of game seeemed very comfortable though.
Not really no. The triggers were great but, for my long fingers at least, they seemed a but too far back, so they didn't sit on my finger tips brilliantly. It is a way better pad than the original Xbox 'Duke' though.
I think another thing the Dreamcast can be credited for is the fact it practically gave birth to the shoulder trigger (as used on the Gamecube, Xbox (360) and the PS3) and the Xbox pad design as we know it now.
I have to say I love my Dreamcast. I recently gave away my PS2 and sold my PS2 games, but I still bitterly hang on to my ol' Dreamcast.
Probably won't plug it in to a TV again, but it had so many good games:
Shenmue 1/2
Resi Evil: Code Veronica
Soul Calibur (technically way ahead of any other game at the time)
Chu Chu Rocket (which incidently Sega posted to me for free)
Marvel vs Capcom 2
Crazy Taxi 1/2
Sega Rally 2
Metropolis Street Racer
It had so much potential, yet developers seemed to bottle it and turn to the PS2 instead, which I must say was very very disappointing at launch.
What about L.O.L - Lack of Love? That has to be one of the greatest games on the DC.
I also still love a bash on Tokyo Bus Driver and Border Down. I also liked th erecently released Last Hope - decent little shmup.
I must admit it had a few decent games, unfortunately most had to be imported in NZ, while America had 18 decent quality titles at launch. The Japanese launch is what really drove this console into the ground though. A pitiful thing with two infamously shit games.
I remember going to the launch and looking at it thinking 'have they heard of Dual Shock?'. I was already wooed by dual analogue sticks, but I did like the pressure sensitive shoulder buttons. Sega's launch here was still more powerful than PS2's however which was pretty dim. Yet still didn't purchase that till about a year in.
Easily the best named console.
shenmue sword of beserk code veronica soul calibur quake 3 arena and all the innovative jap soft.i bought ps2 when it first came out and was totally disappointed.most titles sucked but sony outperformed sega because of hype cell engine dvd..and many promises about graphic capabilities we never saw.even sony had made an empty plastic box and named it ps2 she still would have won sega...
Amazing little machine - so ahead of it's time and full of some very creative titles. I just loved the releases from Japan, there are just too many to mention.
Best console for shmups, and 2D fighters by far!
The Dreamcast deserved success.
I loved the Dreamcast, and it certainly had an impact on me.