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PhysX Integrated Into Gamebryo for Wii

Kris Graft's picture

By Kris Graft

March 9, 2009

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Nvidia's physics engine PhysX and Emergent's Gamebryo engine have been integrated for Wii development, the companies said Monday.

Emergent and Nvidia said that Gamebryo and the recently-announced Gamebryo LightSpeed are the "only third party engines with Nvidia PhysX technology directly coordinated with the Wii toolset."

PhysX support is also integrated into Gamebryo for PS3 and Xbox 360 development.

manhattan's picture

Really? This will definitely Phys-off ATI

Fernicum's picture

huh? doesn't the Wii run on ATI graphics?

E. Zachary Knight's picture

Really? you mean physics APIs cannot be hardware agnostic? The things you learn.