Ex-SCEE Technology Group employee Sebastien Rubens tells us that SCEE could do much to improve the way it works with thirdparty developers for PSP, including its SDK and the submission process.
“There’s always room for improvement in everything, but if you look at thirdparty relations in the US, they’re a little more integrated than in Europe,” he told us for our feature on the PSP’s future.
“The second step is to have a better SDK – iPhone’s is better. You could make things a lot easier to use, and I come from the software engineering side,” says Reubens, who left SCEE to start Anozor, which recently published PSP game No Gravity, a title only available for download through PlayStation Store.
“After that it’s a problem of the market and deciding what it wants, including prices for downloadable games, so people know what kind of games to make – in other words, not a GTA, even if PSP is technically capable of running it, because the economics don’t make it worth it. And in the submission process, they’re a bit too slow to move.”
“I’m not the only one; don’t get me wrong here,” he continues. “Other developers can be very heavy on it.”
His comments come amid extensive rumours of a redesign, a greater focus on download-only games by Sony and recent high sales in Japan.