However, sales in the company’s consumer business segment (home videogame software and toys) were up 90 percent year-over-year to 30.5 billion yen, helping the division reduce its operating loss from 7.2 billion yen to 4.1 billion yen.
Software sales were up both domestically and overseas during the quarter, totaling 6.89 million units wordwide, with 3.16 million units sold in the US, 2.89 million units in Europe and 830,000 units in Japan and other regions.
Total shipments of Mario & Sonic at the Olympic Games exceeded seven million units worldwide, while US and European sales of Iron Man totaled 1.8 million units. Sales of Valkyria Chronicles hit 147,000 copies in Japan.
The company’s pachislot and pachinko machines segment recorded 12.29 billion yen in net sales, resulting in an operating loss of 4.35 billion yen.
Amusement machine sales totaled 14.52 billion yen, resulting in an operating income of 703 million yen, while amusement center operations sales were 17.424 billion yen, resulting in an operating loss of 1.577 billion yen.
The company said the results were “in line” with its forecasts and made no changes to its full year guidance. Sega Sammy expects current fiscal year sales of 470 billion yen, an increase of 2.4 percent year-on-year, consolidated operating income of 15 billion yen and net income of 5 billion yen as “major products and services” are released throughout the rest of the year.


