Too Human developer Silicon Knights has confirmed that it has cut around half of its workforce following the last minute cancellation of an unannounced project.
Following reports that the Ontario-based studio had reduced its headcount by as much as 75 per cent, Silicon Knights chief financial officer Mike Mays told the Financial Post the number of staff affected was actually 45, leaving an employee base of “just under 40”.
“We just finished a project with [Activision Blizzard] that got completed,” he explained, referring to the poorly received X-Men: Destiny.
“We had another project lined up that had been in the works for months, which had been green-lit and at the final second, at the high corporate level, the project got cancelled. We don’t know why. Probably something to do with the publisher on their side, but that resulted in us having too many people so we had to do a layoff.”
Mays also said Silicon Knights is currently negotiating contracts for new projects and that it would look to rehire affected staff if the talks were successful. “So hopefully this layoff will be short term.”
In a separate statement, a spokesperson for the developer told Kotaku "the company is currently refocusing and returning to its roots, working on one of its most requested titles for the next generation.”
Silicon Knights is perhaps best known for 2002's Eternal Darkness: Sanity's Requiem.