Microsoft says the title "will take multiplayer gaming to unprecedented heights" when players return to Pacific City in Ruffian Games’ sequel.
While fans react angrily to the pricing of the title’s first downloadable content pack, which is due to launch later this month.
Studio's VP says difficulties operating Sony’s handheld “will make people leave it alone”, and explains why the company isn’t making Natal games.
Service director Jack Buser says the PS3 virtual space is “an incredibly important part” of Sony's strategy.
Square Enix title jumps straight in at number one on the weekly all formats chart, with the PS3 version leading the charge.
RTS developer victim of its own culture, says ex-employee.
PlayStation Portable sales hit 17m in US; 60m worldwide.
Vince Zampella and Jason West join Creative Artists Agency.
422,000 console sales last month; BioShock 2 leads software on Xbox 360
CEO explains even-handed approach to development.
Company doesn't want to flood the market with minigame collections that utilise its new motion controller.
“We're all very bleary eyed at the moment because every rule we've got, we're having to throw away,” says Lionhead boss.
Handheld sells almost twice as many units as its closest rival following the release of a new colour model.
Collector's edition withdrawn from sale because World War II symbols weren't removed in accordance with German law.
Small independent studio currently working on a project for digital platforms set for release next year.
GDC’s awards evening celebrates the best of last year, John Carmack and Gabe Newell.
Codemasters Studios VP Gavin Cheshire discusses the company’s racing games strategy, saying innovation is the key to success.
Both systems achieve February records as Nintendo's portable takes the monthly sales crown and Microsoft’s home console leapfrogs Wii.
Take-Two’s shooter edges New Super Mario Bros. Wii to claim the top spot on the monthly hardware rankings.
“Honestly, I had expected the industry to perform somewhat better this month,” says NPD analyst Anita Frazier.
Out tomorrow, blowing the case wide open on LA Noire, Rockstar's off the record, on the QT, detective thriller.
Using examples from his hit Civilization games, Sid Meier explored his players' desire to win - and their shaky grasp of math.
Arkham Asylum art director discusses the use of art and lighting to direct the player experience,
N'Gai Croal opens Pandora's box and thinks that the depths of 3D really do have something special to bring to videogames.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
To shoot or not to shoot? Chris Dahlen struggles with the big Big Buck Hunter Pro question.
How Swingin’ Ape brought robotic chaos, guns that fired saw blades, and comedy German accents to the thirdperson shooter.
How hot rhythm and high camp came together to perfectly express Sega’s magical difference.
Dante would only be delighted that his hellish visions should be inflicted on a new generation of sinners.
Despite an overall year-on-year drop for UK game industry revenues, individual retailers recorded growth in 2009.
Why do you love a game that refuses to love you back? Meet Robotron: 2084 – gaming’s earliest abusive relationship.