February 19, 2009
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Social games, at their heart, are designed to be played in groups by all ages and genders and should be fun to watch as well as play.
The most important aspect of social gaming is social bonding, explains Mike Haigh, development director of Sony Computer Entertainment's London Studio.
"Regardless of age, everyone enjoys performing and competing in some way," he said at the DICE Summit in Las Vegas Thursday. What were once passive experiences like listening to music are now part of the interactive world.
"The proliferation of social gaming in this generation has been massive," adds Michael Denny, SVP of Sony Computer Entertainment's Worldwide Studios Europe. Currently, social games account for 14 percent of the European market.
SCE Europe's social initiative, so to speak, started in 2003 with the release of EyeToy. To date, the install base is 10.5 million units and has revenues of $450 million. The quiz game Buzz has sold 7.5 million units, and users have uploaded 100,000 quizzes to the attached social site My Buzz.
Its most successful social franchise is SingStar, which has sold over 17 million discs sold and has a microphone install base of 7 million. The SingStore sells one track every 10 seconds, and players have uploaded 135,000 performances to the SingStar network.
Sony's success in the social arena is because it recognized a few key patterns. Social games, at their heart, are designed to be played in groups by all ages and genders and should be fun to watch as well as play. And for most new gamers, the biggest barrier to entry is the controller, says Haigh. One of the keys to appealing to a broader audience is finding intuitive and innovative solutions to control, he says.
Is Edge just a PR outlet now then?
I guess Sony wasn't happy about the KZ2 review so this was Edge's mea culpa to them. ;)
I guess these games are bigger in Europe, because they weren't even a blip on the radar in the US (none of them ever cracked the top 20).
to be honest I doubt Sony gave a f**k about the KZ2 review, but if this isn't their work then I'm a f**king honey badger.
That would obviously be the case as Edge is a European Magazine. To characterise a region in a crappily derivative way the US is more concerned with shooting things or online peeps in the face or pretending to play a guitar/other instruments. But not singing.
The question I have is what it would take to ignite the Singstar fire in the US? Gamers seem more than happy to sing on GH:WT or RB, whats the problem with Singstar? Song selection?