"People are going to be very surprised that Starbreeze is doing this game," CEO Mikael Nermark told us. "I can't say [whether or not it's an FPS], but I think we're bringing something unique and new to the table in terms of gaming. That's how cocky I'm going to be!"
It's a broad spread of projects for a studio that has traditionally focused on a single, big-budget project at a time, but Nermark is keen to stress that it doesn't herald a move away from the "triple-A" space and warns that it's dangerous to chase the latest market trend without considering other options.
"We're never going to do free-to-play, because then you have to cater to everyone out there – that's costly and it's hard," he explains. "We're probably going to go down the road of cheap to play. Would we go all out? No, I don't think I'm going to bet on just one business model.
"I mean, we did only work for hire for a time, and we're not going to leave that, or the triple-A space, but we're going to keep that and do the smaller, downloadable self-funded stuff like P13 and Payday 2 and we're going to dabble in other areas too. Multiple different business models, multiple different games. To rely on one business model is very risky."
It makes sense to hedge your bets in such a turbulent industry, especially for an independent studio like Starbreeze which regularly goes toe-to-toe with larger, publisher-owned developers – its recent Syndicate reboot met with poor sales and vocal criticism, though Nermark recently told us how proud Starbreeze is of what it achieved with the game. However, it's a markedly different message to that of Crytek, another studio known for its FPS titles, which intends to go entirely free-to-play.