StarCraft II: Wings Of Liberty sold over three million copies worldwide in its first month of availability.
The sci-fi sequel is currently the best selling PC game of 2010 and the “fastest-selling realtime strategy game of all time”, according to developer Blizzard.
"We appreciate all the enthusiasm that players around the world have shown for StarCraft II," says CEO Mike Morhaime. "It was important to us to deliver an overall gameplay experience that was accessible, balanced, and fun, and it’s been gratifying to see how strongly the global community has already embraced the game."
Ahead of the game’s launch we met up with Blizzard's lead software engineer, Carl Chimes, and vice president and its managing director of international operations, Mike Ryder, to discuss the burden of developing a sequel to an institution, how e-sports have fed into its development and how Blizzard hopes to attract less hardcore players.


