Publisher Take-Two is suing 3D Realms for failing to complete Duke Nukem Forever.
The Duke Nukem developer announced last week that it would be closing its doors after 12 years of working on the infamous shooter, which never saw a release.
According to Bloomberg, Take-Two had paid Apogee - the legal name of 3D Realms (separate from Duke PSP developer Apogee Software) - $12 million for publishing rights to the title back in 2000.
“Apogee continually delayed the completion date for the Duke Nukem Forever," Take-Two said in its complaint. "Apogee repeatedly assured Take-Two and the video-gaming community that it was diligently working toward competing development of the PC Version of the Duke Nukem Forever."
You mean you CAN appreciate the difficulty
No, I meant can't. I didn't say what I wanted to very clearly. What I was trying to say is that because I have no knowledge of game design I can't truly appreciate how hard it is. But, at the same time it must not be too difficult considering thousands of games are released every year and many of them are very good with far less developement time than DNF has had.
Why exactly did this game take forever to not come out? Is it really that hard for professional game developers to make a game? I can't appreciate the difficulty in all the coding, math, and all that crap that goes into making a videogame, but games come out all the time so it seems it's not impossible. Good riddence to that game, it probably would have been another mediocre FPS with lame multiplayer and out of date graphics anyway.
http://www.gametrailers.com/player/usermovies/317273.html
It was awesome, but for whatever reason, they get scrapping what they had and rebuilding from scratch.
They should've just released the game in that trailer, it was sure to be damn good. So what if it isnt damn great instead?
Hmm...not sure. If it ends up being released under a new dev or new publisher, it better be sooner rather than later. We've all seen what ten year developement does to a game. Although, I did really enjoy Too Human...
I think when a developer has the funds and the creative control to not have to meet deadlines/milestones the individual (or individuals) in charge of the project at the studio basically try to make sure every element of the game is perfect. Couple that with the size of the development team, which definitely wasn't small, but I don't believe they were a huge team, and there's your delay.
If I remember correctly, the first Halo game was a relatively long time in development, I believe about 6 years, from development of the initial Mac version to the release of the Xbox one. I'm sure Halo 2 and 3 would've taken even longer, if Bungie's dev team didn't grow in size.
I'm a big fan of Too Human as well, but it wasn't quite a 10 year dev cycle, it's been a concept that's been prototyped for 10 years, actual development was probably more like 5 years total, which is still a fairly long time.
An educated gamer, nice. You're right about Too Human dev time, but I put that up there because that's what everyone believes (I would have been hit with many, "It was 10 years not 5!"). But the developement was delayed for a while nonetheless.
Halo 1 suffered the same type of developement delays Too Human did. They had prototype, then they had a version running off PS1, then moved to N64 to GCN (the N64 version was on display at E3 so many years ago). As far as the actual 360 developement time I'm not sure, but I do know the whole UE3 thing had to have slowed them down a bit. But back to my point, the actual developement time for the xbox on Halo 1 was only 12 months (they had canned all previous work and started from scratch 12 months out, so it wasn't like they weren't working on stuff).
I think Bungie is actually now one of the slowest developers but their games tend to be the most polished and bug-free (I didn't say anything about balance, just bugs lol). I would say no game should take more than 3-4 years from the start of actual developement to being shipped. Infinity ward was able to get Modern Warfare done just 2 years after shipping CoD 2, and this year will ship Modern Warfare 2 just two years after Modern Warfare 1 (or CoD4 whatever you want to call it). And I think we can all agree that Infinity Ward did a pretty good job on both CoD2 and Modern Warfare 1. With a 2 year dev cycle.
Perhaps T2 will win and get all rights to the code and assets for DNF and it will actually come out. I can't say that I blame T2 for any of this. They purchased the publishing rights when the game was still young and 3DR kept giving them the run around. Makes me wonder why T2 didn't do this after 4 years of the game being delayed.
I think it is more of a case of seeing if a dead horse will bruise...
You'd have to say this is a case of the dev biting the hand that feeds it. Then that hand bitch slapping them.