By Edge Staff
October 9, 2008
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Namco Bandai’s most valuable licensed IP are appearing in titles that not only have their popularity in Japan assured because of what they represent, but also substantiate their names with first-rate graphics and refined gameplay.
Namco Bandai’s TGS booth is a lesson in the art of versatility, with the Shinagawa-based conglomerate choosing to display titles in an eclectic mix of genres – and across all formats, to boot.
For rhythm-action and other musical concerns, NBGI foremost has a Wii version of Taiko no Tatsujin (aka Drum Master), which sidesteps control issues plaguing the Wii version of the similar-in-spirit Samba De Amigo by virtue of a replica taiko drum controller that will be bundled with the game.
And then there’s the PSP version of Idolm@ster, a girl group management sim (of sorts) whose prior console successes were limited only by the Xbox 360’s small Japanese user base. Catching a ride on the PSP bandwagon currently hurtling through Japan, Namco Bandai will stand a much better chance of achieving its aims with this new version.
Namco Bandai’s most valuable licensed IP are appearing in titles that not only have their popularity in Japan assured because of what they represent, but also substantiate their names with first-rate graphics and refined gameplay: Naruto Ultimate Ninja Storm has the PS3 processing action that is virtually indistinguishable from the latest Naruto anime, and Gundam Musou 2 is another successful partnership between big robots and Koei’s Dynasty Warriors. Both titles are due for release in Japan imminently.
Sky Crawler ~ Innocent Aces ~ is another licensed game – this one taking its cue from a new Japanese anime flick set around World War II – and it seems to get away with its frilly name by presenting arguably the most accomplished Wii flight sim yet (granted, that’s not saying much). Little wonder this is the work of Namco’s Ace Combat team.
Namco Bandai is clearly putting a lot of its eggs in Nintendo’s basket, with Wii games Klonoa: Door of Phantomile and We Snowboard entertaining those who tried them, although interested parties among the assembled media and industry people are noticeably few.
Still, that’s likely in part due to the attraction of two new portable Tales of games (one DS, one PSP) on the other side of the aisle from where those Wii games are being presented. Namco Bandai has something for everyone at TGS 08.
Judging from all your other posts, Kim_Naroz, you really don't like the PS3 much.
Anyway, I didn't know that about SC4's difference in resolution either. I haven't played or even seen the XB360's version of SC4 so I can't comment. I will say, however, that even with the lower resolution than the XB360 the only problem I have with the PS3 version is the load times. Also, I could be wrong but I think the rumble does work... I'm kind of desensitized to the rumble sensation.
OT (kind of): I can't say it won't be but I doubt Tekken will be better on the XB360 - at least be humble enough to say on par without having played either, Kim_Naroz. The arcade hardware is reported to be based on the PS3 architecture which means the port should be easy. I'm sure you'll still be very pleased with XB360's superior Achievement rankings though.
Tekken 6 has been officially announced for the Xbox 360.
It was HILARIOUS when Tekken 6 was announced for the Xbox 360, because it happened shortly after Nintety-Nine Nights 2 was announced as an exclusive game for the Xbox 360, and the people from Sony had a look of fear on their eyes because they thought Tekken 6 was going to also be announced as an Xbox 360 exclusive game!
This would have been a situation similar to the way Fatal Inertia 3 was originally announced as a PS3 exclusive game, then became multiplatform, and then was cancelled for the Playstation 3 and released exclusively for the Xbox 360. The PS3 did "eventually" get the game, though, because the developers kept on working on it in their spare time due to all the development costs.
It turns out Tekken 6 will be a simultaneous release for Xbox 360 and Playstation 3.
Tekken 6 is going to be better on the Xbox 360 for the same reasons that Soul Caliber 4 was better on the Xbox 360.
Soul Caliber 4 had 40% higher resolution on the Xbox 360, even though the Playstation 3 version was the "Lead Development Platform."
The Xbox 360 version ran at a resolution of 1365x960p and it had Rumble in the controller, and it had Custom Music and Achievements.
The Playstaiton 3 version ran at only 1280x720p, and it did not have Rumble in the controller (not even if you owned the DualShock 3 controller) and it didn't have those other cool features found in the Xbox 360 version.
Tekken 6 will be better on the Xbox 360. There will be better graphics, better gameplay, and there will always be a lot more people to play online with.
" and the people from Sony had a look of fear on their eyes"
and how do you know this? Were you there at the show.......as an Xbox employee maybe??? Hmmm?
Ozzy, lol. I think he meant that figuratively. Is that true about the resolution? That's quite interesting...and I'm also sure that Sony already knew that they no longer had Tekken exclusive. I wonder if Sony is mad at Namco for not being exclusive to their system any more?