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Too Human Breaks NPD Top 10

Kris Graft's picture

By Kris Graft

September 11, 2008

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NPD Group said Thursday that Too Human, Silicon Knights' latest project, broke the top 10 games list by unit sales in the U.S. during August.

The heavily-hyped action RPG, based on Norse mythology, sold 168,200 units, NPD said, besting Madden NFL 09 for Wii and June's Guitar Hero: On Tour for DS.

The game had been the center of some controversy in the time around its release, with Silicon Knights president Denis Dyack making a wager with message board posters on the quality of the game. A lawsuit with Epic Games also stems from the development of Too Human. Dyack has stood firmly beside the studio's work, despite mixed reviews.

The Microsoft-published Xbox 360 exclusive launched about 10 days before the end of the month.

nolim's picture

I think it sold well because of all the hype, speaking personally i played the demo and it left me feeling...... well, nothing really. Perhaps it's good if you play multi-player but it's nothing special. I doubt it'll make it past one sequel, if it even gets that far.
@ Limanima Why all the 360 hate? I can see you defending and having enthusiasm for the console you own but hating one you don't just seems a bit weird. I used to own a Wii and i sold it as i didn't like the games (or loose controls), but that's just my taste, i'm sure other people love it and i wouldn't slag it off on forums at every chance i get, so come on, whats the deal?

Limanima's picture

This shows why some people like the XBox 360. They simply are not too demanding with the quality of their games. Too Human is a really poor game and it still sells a lot.
Take a look at Lair for instance. The game sucked for sure, so PS3 owners simply didn't bought it. Who owns a PS3 has higher quality standards then those who own a XBox.

German's picture

I think your comments regarding who owns a 360 compared to a PS3 owner are just unnecessary and are missing the complete background on the user base of each console. Honestly your comment sounds very fanboy like.

For starters Too Human got mixed reviews, some loved it, some hated it and some just felt it was just an OK game with room for improvement. Just based on that I will expect that it will sale relatively well. Lair on the other hand was universally bashed so what does this prove? That PS3 owners are smart people who can look at the obvious and use their money on something else. Some 360 owners saw a split decision among game journalists and decided to give it a go, nothing wrong with that.

Finally the game just came out now with the 360 installed base at over 10 million consoles so even if the game is bad by selling to less that 2% of the 360 owners it can make that sales number, but Lair came out when the PS3 user base was less than 2 millions, probably 1.5 million or less, so of course the game never had a chance to make it on the NPD top 10.

PS. I do have a PS3 and a 360, I'm happy playing MGS4 and I avoided Too Human so I'm not defending anyone out of my own preferences for a console or game I just didn't agree with your comments for the above reasons.

NickgamertagO1's picture

Good point.

To piggy back on that, I think Too Human's demo was perfect in that it offered the good Too Human had to offer without displaying any of the bad. The Demo was fun, long enough for you to level up some, to see what kind of customization it offered, the skill tree. It was really a good tease and the more you played it, the more you realized what you could do, the more fun it got. My first demo play through was only mildly entertaining, but I got hooked and probably played the demo 7-8 times. I thought the reviews were way off, but when I got the final game, played through it, I started realizing the reviews were mostly fair, a review of 7.5 was solid for the game. 5.5 gamespot? That seems a bit harsh.

I wasn't planning on buying Too Human until after I played the demo. 75 hours into it, I'm still enjoying it (but its not for everyone).

NickgamertagO1's picture

There's a fun game in there (yes, at times some poor game design pops up and makes you wonder what the hell were they thinking) and if you put the time into it you'll be rewarded with what is really really deep customization and you do start to feel like a bad ass (after about 50 hours). With some balance, better story and cutscenes, better framerate and no glitches, the sequels could rate much better. I actually like the analog stick attack mechanism, and it works well (about 90% of the time). Its like Advent Rising, everyone ripped it apart, but underneath the inconsistent frame rate and lack of polish, was a really enjoyable game with a surprisingly good story and combat ahead of its years. (I know I'm going to get tore for that last statement, but diving back in slow motion while picking a guy up with telekinesis with one hand and flinging him off an edge and shooting somone else with the gun in your other hand, having both enemies dead before you even finish your dive, was awesome, and worked well).

Matthew Gates's picture

Your logiq is flawed.

NickgamertagO1's picture

It was only available for 10 of the the days NPD was counting for August (the 19th-29th) so for only ten days, that's not too bad. I think next months NPD numbers may show similar sales for the game if not higher. I enjoyed the game, so I'm routing for it to do well. Don't think it'll cross 1 million sales (maybe worldwide) but I hope it does solid enough that the series can continue through the planned trilogy.

cronotrigger913's picture

Well that's good. I'm glad it sold well initially, as I'm a big fan of Silicon Knights. Hopefully it keeps selling:)