Ubisoft plans to make the sequel to Beyond Good & Evil more “accessible” than its predecessor, in order to avoid the commercial shortcomings endured by the original.
2003’s Beyond Good & Evil garnered strong critical reception and found a loyal fanbase made up of core gamers, but it didn’t exactly light up the sales charts.
Ubisoft chief exec Yves Guillemot told Next-Gen at its Ubidays event in Paris that this time around, the company will try to leave little to chance.
“We saw with Beyond Good & Evil that so many customers were extremely happy with the game,” said Guillemot. “We had a different audience at that time. We had more core gamers than casual gamers than we have today.
“We think the game was probably a little too difficult for the general gamers at that time. We’re going to make it more accessible and make sure that it’s really done for the new generation that’s come into videogames.”
Ubisoft announced the sequel to Beyond Good & Evil this week by offering up a trailer. No solid game details have been revealed, although we know it’s being designed by Michel Ancel, the brains behind the original.
A release date has yet to be determined.
The original revolved around a photographer named Jade who finds herself knee-deep in conspiracy on planet Hillys.