Former Vivendi Games subsidiary Massive Entertainment didn't fit in with Activision's strategy of annualized sequels and was put on the selling block after Vivendi and Activision merged to form Activision Blizzard.
But the respected World in Conflict developer has found a new home, with France-based Ubisoft announcing on Monday that it has acquired all of the studio's assets and personnel.
The Malmö, Sweden-based developer employs 120 developers. The deal means that Ubisoft can publish new games in the well-received World in Conflict series.
"Massive has put together a group of some of the most confirmed and recognized creators in the industry and I know that their talent and innovation will allow them to seamlessly integrate into our worldwide network of production studios," said Christine Burgess-Quemard, executive director of worldwide production studios at Ubisoft."
"Massive's development team places great importance on its freedom to innovate and create games of the highest quality," said Massive founder and president Martin Walfisz.
2007's World in Conflict is a real-time strategy game for PC, published by Vivendi subsidiary Sierra, which in turn owned Massive. The studio, founded in 1997, is also creator of the Ground Control series.
The parties did not disclose the amount of the transaction.