Publisher Ubisoft intends to make use of RedLynx's development tools following the publisher's acquisition of the Finnish studio, on which we reported yesterday.
Speaking to us yesterday at the Montreal Games Summit, Ubisoft CEO Yves Guillemot hinted the publisher would seek to use RedLynx tech like the in-house engine used in development of Trials HD.
"All the time we do deals with companies like this," he said. "We give them the tools we have to take advantage of, and they give us all the tools they created so we can share."
When the acquisition was announced yesterday, RedLynx CEO Tero Virtala said being under Ubisoft's wing would help the studio's games reach more platforms and bigger audiences. For Ubisoft, it's an opportunity to boost its digital business with a developer which is not only well-known and much-loved, but also prolific: it has released over 100 games since its inception in 2003.
"First we wanted to increase our presence on the digital world, so we looked at the best product there and when we saw RedLynx we said: 'That's of use'," he told us. "Those guys have [had] a great run and great technology at the same time.
"When we met the team we were so amazed by their quality, the dedication to quality and innovation, we thought it was a good fit with the company."
The team will remain in the same location following the acquisition, which will mean RedLynx can focus on what it does best without the inherent distractions of self-publishing. In a recent RedLynx studio profile, Virtala told us: "In the end, our business is about games: we just want to develop great games. When those are in order, everything else is just much easier."


