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Unity Adds Flash Support

Middleware company announces integration of rival technology into its own along with option to export to Flash.

Unity Technologies, the middleware company behind the Unity game development environment, has announced that it will be adding Flash support to its engine. The news follows Adobe's release of its 'Molehill' version of Flash, which adds support for 3D gaming for the first time.

"In the past few months, our engineers have been investigating the possibility of adding a Flash Player exporting option to Unity," writes the company on its blog. "That investigation has gone very well, and we're moving into full production."

However, Unity Technologies stressed that it doesn't see Molehill as a competitor, and that it would actually compliment the company's tools. "Molehill exposes a very low-level shader-based interface to the graphics hardware. Adobe has decided to focus on that low-level part, and do that really well. The molehill pre-release will not be shipping with a 3D engine, scene building tools, model and animation importers / exporters, physics, lighting or lightmap creation tools."

Full details on on launch dates and pricing aren't yet forthcoming, but the company is keen to stress that its own web player would not suffer as a result of the integration, stating that it will be up to developers whether they use Flash Player, Unity Web Player or a combination of the two.