According to market research company NPD, US consumers spent an estimated $5.9 billion on videogames, hardware and accessories in the first quarter of 2011. The figure represents a 1.5 per cent increase year-on-year, with $2.03 billion accounting for video and PC game sales.
In total, an estimated $1.85 billion was spent on used games, rentals, subscriptions, digital downloads, social titles, DLC and mobile games.
"While the new physical retail channel still generates the majority of industry sales, our expanded research coverage allows us to assess the total consumer spend across the growing number of ways to acquire and experience gaming, including mobile apps and downloadable content," said NPD analyst Anita Frazier.
"Through a combination of point-of-sale and consumer research tracking, The NPD Group is providing an expanded, more comprehensive measure of a dynamic and rapidly evolving games industry."
The report follows technology analyst firm Gartner's prediction earlier in the month that the total global spend on videogames in 2011 will be around $74 billion.