Valve Addresses L4D2 Critics
Valve has responded to a wave of negative feedback following the announcement of Left 4 Dead 2.
Following Left 4 Dead 2’s unveiling on June 1 a community campaign was launched against the title on Steam, Valve’s online games portal. The Left 4 Dead 2 Boycott Group, which has since amassed over 20,000 members, argues that the game “doesn’t warrant a standalone, full-priced sequel and should instead become updates (free or otherwise) for Left 4 Dead."
Responding to criticism surrounding the game, Valve’s Chet Faliszek has asked gamers to give the developer "a fair shake" before writing the sequel off.
"We want to wait and weed through the comments, I’m already getting e-mails, and I’m responding to them," Faliszek told Ars Technica. "Read more about it, find out about it, we’ve already let people play it [at E3]… After that, if you want to vent, post to the forums. We do read them, we read all the forums."
According to Faliszek, Left 4 Dead 2‘s five new campaigns, new weapons, special infected and zombie dismemberment are too great simply to warrant an update.
"We had some meetings about it, and we all talked about our ideas, and everyone was pretty focused and thoughtful… It just became very clear that this was a cohesive, singular statement we wanted to make, not a more slow update thing… too much stuff was tied together with too many other things.”
Faliszek also promised that the first game would continue to be updated, noting that the Left 4 Dead SDK would be coming out of beta in the next week or so and that all the maps created using it will work on the sequel.