What Tim Cain Thinks of Fallout 3
Tim Cain has Fallout 3 pre-ordered. The designer of Interplay’s 1997 RPG masterwork Fallout is looking forward to the release of Bethesda’s big budget open world sequel just like the rest of us.
But being involved so intimately with the birth of the Fallout franchise, he’s hard-pressed not to analyze Fallout 3′s development with a discerning eye.
He said in an interview with Edge on Tuesday, "I do like what I’ve seen about Fallout 3. I’ve talked to those guys at Bethesda about it. It’s their IP now and they’ve gone in a certain direction and it’s very intriguing.
"It’s not necessarily the direction I would’ve gone, but I can tell you I have my Fallout 3 pre-ordered. I want my life-sized Pip-Boy. I’m going to be playing that at the end of the month."
The game launches on October 28 in North America.
Cain was wary of offering extensive details about what he’d do differently with new Fallout games, but he expressed one basic concern that applies to Fallout 3 and Interplay’s proposed Fallout MMO.
"I’ve hardly thought about [what I'd do different] with Fallout 3," said Cain, "but I have thought about the online version. I’ve also talked to the guys at Interplay about Fallout Online.
"The biggest problem I have with expanding the game is that the original games were designed to make you feel like you were one of the last people left on Earth. And with Fallout 3 and the online version, I’m curious about how they’ll handle making the game not feel too crowded–making it feel like there’s not much life left out there after the war."
He said he was interested in the way Bethesda is handling Fallout’s "called shots" with the new "V.A.T.S." targeting system. "I like how they did called shots. It’s an interesting way of adding called shots to a game that otherwise has real-time combat."
But Cain added that he’s still waiting to see how components of Fallout’s S.P.E.C.I.A.L. stats system translates to Fallout 3′s real-time world.
"To be honest, I’m looking forward to Fallout 3 as a consumer, not a developer. I just want to play it and enjoy it," he said.
We’ll have more from Cain and his new role as design director at Carbine Studios shortly.