Porting the game, which is due for release next year, took five weeks. "Coming into the show we were ready to go," Bilson, executive VP of core games, told Eurogamer. "We could have demonstrated it on the hardware but they [Nintendo] decided not to have full games shown in the booth."
He went on to say the Wii U hardware isn't entirely finalised: "Some of it is still in flux. There are still some improvements to be made to some parts of it."
That Bilson is proud that Darksiders II will match the visual fidelity of its PS3 and 360 versions does seem to set a precedent for thirdparty desires for the new hardware: that it's straightforward to port to it. What this means for Wii U technical capabilities remains to be seen.