Witcher creator CD Projekt RED unveils new engine

REDengine_3

Polish studio CD Projekt RED has revealed its new in-house tech, REDengine 3, which it says has been designed with “vast, open worlds” and “truly non-linear stories” in mind.

The studio has iterated its REDengine alongside its Witcher series, but the latest version will first power Cyberpunk, a new RPG based on the ’80s pen-and-paper game of the same name. The as yet unannounced Witcher 3 will doubtless follow in good time.

“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story,” says CD Projekt RED studio head Adam Badowski.

“With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story”

CD Projekt RED promises that the powerful new tech will allow it to create RPGs which can go toe-to-toe with “top-shelf shooters” when it comes to presentation and staging, but without having to compromise the size of their worlds.

The engine boasts 64-bit HDR rendering, a new face and body animation system, a range of post-processing effects and high-performance terrain generation.

“Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion,” continues Badowski.

“When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.”