Former Nexon CEO, Won Il Sue, now in charge of managing Nexon America's strategic partnerships.
Metal Gear Solid 4 sound director, Sotaro Tojima, becomes the latest signing for Microsoft’s 343 Industries.
EA CEO John Riccitiello sees people who pirate games as a potential new marketplace.
3D gaming market predicted to grow from a few thousand gamers to an expected worldwide market of over 40 million.
Developer releases ‘Hot Holidays’ car pack and plans more DLC for early 2010.
Pre-Christmas software update to introduce range of downloadable title to Sony’s home console.
Publisher believes new online service Uplay can help establish a stronger connection with its consumers.
God Of War creator labels the Australian classification board’s methods as "utter BS".
Performance of GTA IV DLC and GTA: Chinatown Wars raises questions about the strength of Take-Two’s crown jewel, says analyst.
Government funding will help establish a specialist development centre at Abertay University and a new centre of excellence in Manchester.
Console price cuts and major releases like Modern Warfare 2 and FIFA 10 fail to halt decline in domestic and international sales.
Judge rules against Nintendo, saying developers should be allowed to create applications for the platform at their own free will.
Patent reveals further possibilities for Sony’s PlayStation 3 motion controller.
Krome Studios first in line to take up the initiative, which aims to minimise risk taking.
Japanese developer teams with start-up firm Gaijinworks for Virtual Console releases.
Kim Swift, best known for her work on Portal, will focus on creating games aimed at a wider audience.
Second title based on Ultimate Fighting license to debut during the 2009 Spike TV Video Game Awards.
TIGA and UK games industry executives visit Downing Street to submit a petition calling for the introduction of tax relief for the sector.
Skateboarder criticises reviewers for judging Tony Hawk: Ride before playing the game, which recently failed to crack the UK chart top 40.
Modern Warfare 2 expected to have driven game sales in the US last month, but hardware sales believed to have declined year-on-year.
Ubisoft explains how its new in-game online service will help the publisher develop a stronger identity and a greater connection to its consumers.
A highlight from our community-written blogs, featuring the debate on opinion.
Firaxis’ exploration of our friends and galactic neighbours left Earth, but kept hold of humanity.
Hello Games discovers the the sharp end of the strange, terrifying and wonderful world of videogame forums.
The guys at Hardcasual share their most embarrassing gaming stories with Chris Dahlen as they celebrate their first anniversary as gaming’s own version of The Onion.
Truly interactive characters: do you even want them, asks Randy Smith.
The second part of our look at CCP's Dust 514, in which we discover how this shooter's battles will be for the control of planets in Eve Online.
It should have started a revolution, but Radiant Silvergun became famous instead for its price. One of gaming's greatest injustices?
How do you innovate in the post-Wikipedia era? How about by creating a virtual world built from geographical data of the real world?
It was touted for its combat system, but SCE San Diego's team of ex-Disney animators really focused on movement rather than mechanics.
Looking for a game to play in a bar, two coders hit upon an apt concept: beer. And a legend was born.