Xbox 360 Battlefield 3 “standard def” without optional texture pack
Battlefield 3 producer Patrick Bach has revealed that the optional hi-res texture pack including on the second disc of the Xbox 360 version must be installed to see the game at its best.
As a concession to players who own an HDD-less 360, the texture pack had to be an optional extra rather than a requirement, meaning that players who do not, or cannot, install the pack will play what Bach describes as a "standard-def" version of the game.
"There's nothing magic about it," Bach told Gamerzines. "It's the same thing we do for PC and PS3, so there's nothing extra. I think the controversy about this is that we actually let you do it on 360 for once. So what it does is it gives you the same abilities, kind of, as the PC and PS3. You can actually stream information from the hard drive.
"That's new for Xbox 360, but it's not a new idea for the gaming industry as a whole. No one has really tried to do it properly, so us doing it will create question marks.
"The thing with the 360 is that you need to be able to give consumers a game where you don't have to install it on a hard drive, because there are 360s without a hard drive. So we need to give you the option of installing it, rather than just demanding it. You could call it a 'standard-def' version for the 360 if you don't have a hard drive."
The Frostbite 2 engine used by the game is geared towards streaming textures, terrain and other content, which can be done much more quickly from a hard drive than from an optical one.
"It's not the engine that demands it, but that it has the ability to create a more detailed experience. We can't use more memory of the actual machine itself, we need to flush that memory with new information depending on where you are in the game.
"What we let you do is let you have high-res information that gets streamed in and out of memory at all times, and that gives you a more detailed, varied and vivid experience on all platforms. We don't want to take that away from 360 players.
"We're really trying to push the limits of what we can do on the consoles and the PC. Our goal is to see how we can utilise as many of the systems that you actually have in your machine that some people haven't utilised before. Some (developers) just do it like, if it doesn't fit into memory we just make a lesser game. We don't do that. For us, it's about how we can give you the most game ever even though the hardware is over five years old."
Battlefield 3 will be released on Xbox 360, PS3 and PC on October 28.