Shuhei Yoshida, president of SCE worldwide studios, has told us that one of Sony’s primary aims when designing PSP successor Next Generation Portable was ensuring that porting games from PlayStation 3 was as easy as possible.
At last month’s announcement event in Tokyo, Sony showed off demos showing how easy it was to port from its home console to its new handheld. Videos showed scenes from the PlayStation 3 versions of Lost Planet 2, Yakuza 4 and Metal Gear Solid 4 that had been exported to NGP.
Asked if the NGP development kit was specifically designed with this in mind, Yoshida said: “We were very focused on this area from the start. This is a lesson learned from the PS3. We had to make the development environment for NGP as ‘easy’ as possible.
“Today, many teams are familiar with the PS3 and are used to including a variety of effects in their titles. Based on this expertise, and also the working habits they developed working on the PS3, we had to make development on the NGP as natural as possible – an extension of the PS3, if you will.”
However Yoshida moved to allay any fears that NGP’s software library will consist solely of cut-down home console ports, saying that while the option is there to developers he expects a wide variety of titles to be developed for the system.
“The three demos you’ve seen prove porting is simple and quick, but it doesn’t mean that’s all you can expect,” he said. “My view of NGP isn’t just as a platform for porting PS3 titles.”
Sony says NGP will be released in at least one territory before the end of the year. You can read the full interview as part of our extensive coverage of the NGP announcement in our latest issue, E225, which is out now.