Your Letters

Your Letters


Your Letters

Here are a few of your thoughts on recent articles in Next Generation…

I just noticed this site exists.  Does this
have anything to do with the magazine that seemed to have disappeared
in the late ’90’s?  I thought it was a great mag with a very
intelligent style of writing.  What has happened between then and
Michael Sharps

Next Generation: The
magazine and website are from the same publishing house, though its
name has been changed from Imagine to Future. The magazine flourished
in the mid-to-late 1990s but was unable to survive a double-whammy of
game-industry downturn and global troubles hitting its parent. Happily,
the game industry is now flourishing, as is the publishing house.
Thusly, we are back. The world being what it is, an online (rather than
print) approach has been deemed most appropriate.

Xbox 360 ‘Delays’
Microsoft look like they might be pushing back the release of the Xbox
360 in Japan until 2006. They’ve also pushed it back in Australia.
Which makes their "global" launch look decidedly un-global. Speaking to
an EB Manager in Canberra, Australia, last week, he told me that
Microsoft reps had told them outright it was growing increasingly
likely that the machine would not be appearing in November as was
originally anticipated. No, it would more likely be coming in March.
March 2006.
Luke Plunkett

Next Generation: So
far as we know, an Australian launch in 2005 has never been announced
by Microsoft. Specifically, the company has said Noth America, Europe
and Japan. Unless we’ve missed some major tectonic event, Australia
2006 is, and always has been, a fair bet.

Female Gamer
just read your article on female gamers, and the writer made some good
points.  Being a woman, I’d love to see more then just myself
holding a game pad, and I hope that conference helps other women see
more of what is fun in games.

In all the articles I’ve read on
this subject, I see things stating "in general, this is what men like
and this is what women like".  I do agree that is pretty accurate,
but I don’t believe anyone has asked me or any other women I know "What
do you want in video games?"  I believe I would be an odd
situation, as I’ll move from playing San Andreas to ROSE Online in one
fell swoop, but I would love to see more women actually asked what they

I also believe that targeting games specifically at women
is tricky, and should probably be done less so we get less Barbie and
shooter games and more games that both sexes will enjoy.  With
games eclipsing movies in income, why can’t more games (not all, but
more) cater to both sexes much in the way that movies do?
Kohana "Luna Saisho" Takeda

Midway Music
am interested in what MTV thinks it can bring to music games. A DJ game
has already been done; there’s already four Dance games, and all of
them have their sequels. I’m not sure what much more can be done.
Singing and dancing is everywhere already.  More music would still
be a rip off; nine panels to stomp on would get extremely complicated;
see, there’s nothing really to do.

Modding as Art
the article "How Modding Became Art" Greg Tito said, "Modding continues
to grow today, but has yet to breach the final frontier, the console
market." I have to disagree with them since Animal Crossing lets you
create custom designs using a dot matrix paint program. These designs
can be used on a number of things like a T shirt for your character or
wallpaper for your house. An Animal Crossing community also grew from
this with many magazines publishing custom designs made by normal
people. With Animal Crossing DS less then a year away people will be
able to trade their custom designs online.
Jared Thorbahn

Casual Gaming
wrote in ‘It’s Anything But Casual’ that "in such a fiercely
competitive environment, it’s a challenge for companies to stand out in
the casual games space, particularly when one version of Boggle is much
the same as another." Some casual games may look the same in some
cases, and in some cases they may even play the same, but some games
have the magic that really make everyone want to play them, and those
are the ones you see in the top ten. Just like the hardcore game
Dave; Funkitron, Inc.

Unsung Innovators
enjoyed your Unsung Innovators article. However, I feel you have missed
out on a big one. Id gets all the credit for creating death-match and
FPS multiplayer gaming, but that’s not true. Surely you’ve heard of
Midi Maze/ Faceball?  FPS death-match with level creation and
networked systems. It’s everything death-match was before Doom.

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