Opinion: Gaming opiate

The social gaming sector shares some worrying parallels with drug dealing, says Leigh Alexander.
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The social gaming sector shares some worrying parallels with drug dealing, says Leigh Alexander.
1As Notch calls for us to stop taking his tweets as fact, is it time the media stopped sourcing news from Twitter?
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Hogrocket's Ben Ward on how Tiny Invaders being featured in Apple's iPhone 4S keynote prompted a move to go free.

Are all clones really equal? Graham McAllister examines the differences in player experience between Yeti Town and Triple Town.
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Tim Schafer's studio has raised $400,000 to fund development of a game most publishers would have dismissed out of hand. Where do we go from here, asks Nathan Brown.
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Clint Hocking explains why we should stop judging game dialogue by the standards of film.
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Jas Purewal considers the question for the modern age: if you buy a virtual hat, who owns it?
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Brian Howe imagines what Infocom’s classic text-based adventure Zork might be like had it been released today.
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Outcry over Where's My Water's 69p level bundle and Half-Life 3 highlight the problems of players loving games a little too much, says Alex Wiltshire.
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Innovative game design is no longer enough to change the world, argues Tadhg Kelly.
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In case of a zombie apocalypse, suggests Steven Poole, loot yourself a DVD player and blame videogames.

The Xbox 360 successor's rumoured "anti-used game system" could have dire consequences for the industry, says Nathan Brown.
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Randy Smith considers the delicate balance between realism and abstraction in game design.

If we can analyse songs to predict future hits, asks Graham McAllister, can you do the same for videogames?

James Leach on the bit of making a game that for writers should be fun - hearing their words brought to life.

With the anti-piracy bill's delay comes an invaluable opportunity for the ESA to push what's best for videogames, says Nathan Brown.
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PopCap's Giordano Bruno Contestabile on how today's huge audience of gamers is shaping the future of videogames.

Leigh Alexander on how personal context shapes our views of a game’s level of quality and importance.
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The best playtesters are often those developers think as the wrong players of their games, says Graham McAllister.
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Pete Collier on what it took to finish the game: community support to dealing with Apple.