Region Specific: Berlin – Wooga

WOOGA

Wooga wants its staff to fail. That is, the rapidly expanding mobile game studio isn’t afraid to take risks and get things wrong along the way. Its recently instated Hit Filter process ensures that while there are many games in production at any one time, only the best make it to market. But, thanks to so-called… Continue reading

Region Specific: Berlin – King

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King’s Berlin studio held its opening party just a few days before our visit, as evidenced by the balloons that still decorate its work spaces. Not that they feel particularly out of place: the office’s most striking feature is the slide that wraps around its spiral staircase. After a couple of tests of that feature… Continue reading

Region Specific: Berlin – Berlin Partner and Medienboard

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Berlin and Brandenburg offer a substantial amount of support for both established game companies and those looking to invest in the region. We meet with Berlin Partner For Business And Technology project manager Birgit Reuter and Medienboard’s Ina Göring – two of the key people driving gaming’s growth – to discuss what’s on offer for… Continue reading

Region Specific: Berlin – Kabam

KABAM

Kabam has grown from a handful of people creating games above a dim sum restaurant in Mountain View, California, to a global operation with more than 800 employees worldwide. Perhaps even more impressively, it has done so in the space of five years. Its recently opened Berlin office is headed up by Kenneth Go, and… Continue reading

E272: Far Cry 4 – The new frontiers of open-world game design

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Pagan Min, Far Cry 4’s dapper antagonist, stares out from the cover of E272, which is out now in print, on iPad, Google Play and Zinio. We take an in-depth look at the latest entry in the open-world series, and speak to the team behind the game to find out what has been learned from Far Cry 3 and why 4 won’t… Continue reading

E271: Return of the king – Miyamoto, the world’s greatest game designer, is back at the controls

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Legendary game designer Shigeru Miyamoto is leading several new projects as Nintendo positions the Wii U for a fightback. So it’s the perfect time to visit him in Kyoto to talk about Nintendo’s new strategy, its plan to win over core gamers and why building something new is key to the console’s success. The man… Continue reading

TIGA’s 2014 game industry awards open

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Game industry network TIGA has opened entries for its third annual awards, aimed at recognising achievements in creativity and technical innovation throughout the UK across big and small companies alike. This year’s awards feature a total of 31 categories and include Edge/TIGA’s Game Of The Year, which will be chosen by the UK development community… Continue reading

Stylish realtime strategy One Minute To Midnight is the winner of this year’s Get Into Games Challenge

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Yesterday, we announced the runners-up of our Get Into Games Challenge 2014, and today we reveal its winner. George Ing’s One Minute To Midnight was the favourite of four out of the five judges, and as a result he wins a Unity Pro licence and a trip to Unity’s annual Unite show, this year taking place… Continue reading

E270: Infinite. Epic. Indie. The inside story of No Man’s Sky

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Infinite. Epic. Indie. Three words that sum up No Man’s Sky, Hello Games’ seemingly impossible endeavour and cover star of our new issue, out now in print, on iPad, Google Play and Zinio. We spend some time at the studio for our definitive 12-page feature on the game which promises to deliver a never-ending universe to explore. We speak to the team… Continue reading

Sailing and running feature as we reveal the runners-up of Get Into Games Challenge 2014

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This year’s Get Into Games Challenge is now complete and, after three months of teams crunching across the globe, it’s time to reveal the winners. Protest was the theme for the third of our annual coding competitions, inspiring some extremely creative interpretations and a diverse field of games that included RTSes, puzzlers, brawlers and even a rebellious-ant… Continue reading