Aero Porter review: Odama creator Yoot Saito turns his hand to 3DS baggage sorting

Given that he conceived the troop-crushing Odama, feudal Japan’s most unreliable military weapon, it’s hardly surprising that Yoot Saito should now have devised the world’s least efficient baggage-sorting system. Aero Porter sees you raise and lower sections of a tower of conveyor belts to lift or drop colour-coded cases to like-hued carousels. But a squeeze of either shoulder button moves all belts, and when you have five or six to keep an eye on – not to mention a strict time limit to load all baggage onto a flight before it departs – coordinating your index fingers is a good deal trickier than it might first appear.

Your first few shifts will likely result in mediocre three-star ratings, then, and just as you’re getting to grips with the concept, Saito mischievously adds further complexities. Running conveyors depletes a finite energy resource, which can be topped up by guiding a fuel tank to a repository at the bottom.

Alternatively, you can opt to briefly power down unused carousels, or decrease the belt speed – though this in turn reduces the economy of your sorting, losing you precious combo opportunities earned by releasing flights within six seconds of each other. Meanwhile, VIPs demand their luggage be loaded separately from regular cargo, while politicians with security concerns use their baggage tag rather than the case itself to determine their destination.

It’s a surprisingly tense juggling act, in other words, and while some will lack the patience required to climb its steep learning curve, the stress is worth it for the soaring sense of accomplishment you’ll feel at the end of a hard day’s work.

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