And Yet It Moves Review

And Yet It Moves Review

Format: Wii
Release: Out now (US), out tomorrow (UK)
Publisher: Nintendo
Developer: Broken Rules

With a twist of the Remote, Broken Rules’ paper world pivots around its sketchy protagonist. Freefalling mineshafts become amiable corridors at 90 degrees. Tree branches form makeshift ladders, and 180 degrees later cradle the hero from falling into the sky.

Psychedelic later stages abandon any sense of physical place for candy cane spirals in need of constant recalibration and platforms that materialise and disintegrate depending on alignment. And Yet It Moves pushes perception to some beautifully surreal extremes – digging down through the soil to emerge above ground is particularly memorable.

Broken Rules shares Nintendo’s eye for new ideas, organically introduced through simple experimentation and tossed away before they grow old. World-flipping can accelerate trampoline bounds one second and help direct a giant hamster through rock barriers the next. Cerebral hurdles are finely balanced against dexterous executions.

Whether bat-shepherding, banana-rolling or bee-fleeing, each task is obscure enough to warrant a eureka moment and physically exerting enough to serve as a decent twitch challenge. Later dual-character tasks could happily support a game in their own right.


Enjoyably whipped through in three hours, And Yet It Moves finds rare extra pull in unlockable modes. Time Trials dare players to forgo the ground entirely and realign the stage as a heart-in-mouth freefall. At the other end of the scale, Sudden Death revels in pixel-perfect jumps and methodical play.

Somewhere between the two is the option to play with a set amount of rotations, reinventing stages as conundrums to be solved. How easily one game becomes four. Originally released to disappointing PC sales in April 2009, And Yet It Moves gets a second chance on WiiWare. Here’s hoping people make the most of it.