Little Deviants review
Pity the little deviants, because they appear to have been focus-grouped into oblivion, all traces of character and charm smoothed off until what’s left is a maniacally grinning blob that looks eerily like the decapitated head of one of Rayman’s raving rabbids. Still, at least Bigbig’s creations make appropriate mascots for their parent collection of minigames, which lacks legs.
Every one of Vita’s litany of control inputs gets a game of its own, but it’s the gyroscope that comes off best overall, allowing for responsive, precise handling in minigames that involve steering your deviants as they hurtle towards targets and around obstacles. And while the rear touchpad is equally reliable, the games showcasing it are not. One requires you to deform the landscape by pressing it from behind, but an isometric camera angle makes precise control difficult. Another asks you to pinch, pull and fling deviants around a wrestling arena – a request that occasionally showcases the difficulty of trying to approach the rear touchpad from the sides of the unit.
There isn’t an awful game on show, but most are throwaway, and having to unlock each new example by getting a bronze rating in the previous challenge feels like unnecessary work. But Little Deviants’ real problem is simple: it’s not moreish, and its challenges fail to reveal the kinds of nuance on the second and third tries that will have you refining strategies and aiming to better scores. Without that incentive to return, you’re unlikely to.