Review

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Halo: Combat Evolved Anniversary review

Is Xbox's crown jewel still worthy of its subtitle?

Halo: Combat Evolved Anniversary

It’s hard to shake the feeling that Anniversary is something of a PR stunt. A full recreation of the game that launched the Xbox brand – glitches and all – given some current-gen cosmetic surgery, it’s impossible to imagine a release that could tell us less about 343 Industries' understanding of the series with which it has been entrusted, beyond the fact it has to preserve it.

Still, as the hardware generation drags on, Anniversary is at least a reminder of how far we’ve come. Push the back button at any point during the game and you’ll time-travel ten years, as the verdant foliage and detailed textures of 343’s facelift melt away to reveal the aged features of the original release below. In some respects, Bungie’s visuals stand up today. The art style certainly does – the graceful curves and deep purple hues of Covenant technology look as good now as they did then – but in places the lack of detail surprises. The gravity lift at the end of canyon midway through Truth And Reconciliation illustrates the point best. With the updated visuals it’s a lush, rocky outcrop illuminated by the pulsing tunnel of light at its centre. In the original game it’s a brown bowl with a translucent tube glowing weakly from its middle.

That’s not to suggest that Anniversary's updated visuals look as good as they could. Bungie's Reach engine offers better, a fact you can confirm for yourself by trying Anniversary’s Reach-powered multiplayer. Matchmaking is simply a Reach map pack, but Firefight lets you take on waves of Covenant troops in a level repurposed from the campaign – meaning these environments are given two entire cosmetic upgrades on the same disc. The comparison does no favours for the remake, but it does demonstrate the extent to which 343 was prepared to sacrifice superficial sheen in the name of fidelity.

And, visuals aside, Anniversary is Halo: Combat Evolved. Occasionally, you’ll think you’ve spotted a bit of tweaking suggestive of sacrilegious tinkering with the original code, but the effect is illusory: the walls of the Pillar Of Autumn might be layered with consoles, pipes and plating this time around, but it’s mostly clever texture work: they behave like the flat surfaces of the original game. At times, this layering of new detail doesn’t quite hold together – we saw a Hunter’s arm clip through a piece of wall that, in the original, simply wasn’t there, and also had the misfortune to fall off a cliff edge that appears to have been slightly extended – but for the most part 343’s visuals mesh with Bungie’s game without incident. That said, purists may object to the presence of directional arrows easing some of the horror of a Library return visit. 

Comments

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libary's picture

this and zelda make me feel great for the future of gaming.
legendary elites of halo... *drool*

germanz64's picture

A true classic and one that I am glad that new generations can enjoy and be able to look back "literally" to how far gaming has come in just one generation.

Looking forward to playing it at Christmas with my brother, now married and with kids, just like we did 10 years when we were in college.

RoboJ1M's picture

You forgot to mention the soundtrack! :'(

They've only gone an had it performed by the Skywalker Symphonic!!

For some of us, Halo isn't Halo without Marty and Michael's music.
And to finally have the first game with a real orchestra instead of a synth is very exciting indeed.

Tiffer45's picture

As good as Halo was and is. I wouldn't be happy paying £30 for what is essentially a shinier version of the same game. I feel the same way about buying Blu-Rays of films I already own on DVD.

Although I am excited about this I'll pick it up when it is half price sometime. Game usually have things with a tenner off or even half price a couple of weeks after launch.

I do agree with making HD remakes of older games, because as important as gameplay is, I will admit struggling to play older 3d games (PS1 era) because the graphics are so poor (compared to what we are now used to)

For example, after reading the article on Edge about Good Old Games and the Witcher, I signed up to GoG and bought Descent 1 and 2. I've just finished Descent 1 but I had to use a mod so that I could enable high resolution. The game is only 320 X 240 or 640 x 480, and thats a struggle to play (back in the day, 1995, I thought it was great) The mod allowed me to play using my monitors 1080p --- and it was great.

Diluted Dante's picture

Having never played it before, so far it's fully justifying the price tag. I've been playing for several hours now, and I'm only on the third level.

I think the Blu Ray comparison is slightly unfair. Halo as aged in the past 10 years, and the update makes it look very, very good. Sometimes the colour palate isn't quite as good as in Bungies version, but from a purely graphical standpoint, rather than stylistic, it's much, much better to look at.

Flapjack Ninja's picture

I'm so glad 343 Industries haven't made a mess of this classic. I shall pick up my copy with a smile on my face.

If they remake Halo 2, however, I will this as a piss-take on their part.

jameswheeler's picture

I'd love to know how the Classic Mode visuals compare to playing the emulated Xbox copy on the 360. Please. Somebody.

gary's picture

Ten years later, and still no bots in multiplayer.Back in 2000, there were bots in Turok Rage wars, and even better ones in Perfeck Dark, so I'm disappointed and a bit baffled even though I do have Xbox Live.