Peter Molyneux confirms the prize at the centre of the Curiosity cube.
Peter Molyneux’s new god game to use Mobage mobile platform.
“I wouldn’t trade this for all the tea in China or all the new… Xboxes in the Xbox cupboard.”
Forget ‘connected entertainment’, Microsoft should focus on games with its next console, says 22cans boss.
There are 50 layers left on the Curiosity cube so we’re likely to find out what’s inside in a few days, says 22cans boss.
22Cans has launched a Kickstarter campaign for Godus, a project the studio claims will be a reinvention of the god-game genre. Building on studio founder Peter Molyneux’s classic Populous, the game is being designed to “deliver the glory of the old days”.
The game is the first of 22 planned releases that will prototype the mechanics for a another, larger, game further down the line. Curiosity lets players from around the world cooperate on the task of chipping away at the surface of a giant cube to discover what lies within.
Speaking to us at Unite 12, veteran game designer Peter Molyneux admitted that the old guard have a lot to learn from the next generation of precocious indie developers.
Peter Molyneux is nervous. He’s shown off new games for the first time before, of course. Indeed, he’s often done it in the same way, picking up a journalist from Guildford station in his black Nissan GT-R, then taking them to the studio for a personal tour. But it’s been a long time since he’s felt so personally exposed, and had so much to prove.
One of 22Cans experiments will include a one-off £50,000 in-game item, Peter Molyneux has revealed.