WayForward’s eShop sequel sees Patricia Wagon putting out fires without pulling up any trees.
Inafune’s eShop B-movie is the weakest entry in the Guild series to date.
Match-three games regularly task us with connecting like-coloured gems, orbs and tiles; Mitchell Corporation’s eShop oddity imagines a scenario where we might want to do the same with people.
A reminder that not all the medium’s oldest ideas have been successfully revisited just yet, EscapeVektor lies at the crossroads where Qix and Pac-Man collide, marrying the line-drawing systems of Taito’s game with the thrilling chases of Namco’s pill-gobbler. The objective never changes: trace every line of the oblong shapes that make up each stage and you’ll move onto the next, a simple idea that bears repeating thanks to a steady trickle of new features throughout a generous array of stages.
How odd that Nintendo should schedule two major eShop releases in a month – cynics, add your own full stop here – that both conspicuously ignore 3DS’s signature feature. Hydroventure: Spin Cycle at least has a better excuse for ignoring 3D than Yoot Saito’s Aero Porter, as it’s also reliant on the handheld’s gyro sensor, tilts and twists guiding a mass of water around a series of storybook levels. Though a flat 2D image is easier on the eyes, the same can’t be said of the player’s wrists: as you turn your 3DS upside down, you’ll likely be thinking Spin Cycle is a much better fit for an Apple device.
Fallblox, for all its candy floss colour and cheerful denizens, is a puzzle game filled with cruel horrors. Not graphic frights: Intelligent Systems’ art wouldn’t look out of place decorating the walls of a well-to-do suburban nursery. Not thematic stress: the creepily trapped children of forebear Pullblox are gone, replaced by a lighter form of hostage – birds. Rather, Fallblox is a game of logical terrors, spatial conundrums that will drive the would-be solver to silent madness on the daily commute, and knotted ideas to foil the most experienced Layton graduate or Tetris aficionado.
How To Make A Game continues with a look at 3DS (and soon Wii U) download store eShop. Is Nintendo's marketplace a good fit for your first videogame?-
Nintendo is offering publishers "insane incentives" to sell their upcoming Wii U games digitally through the eShop as well as at retail, according to reports.A European developer source told Wii U Daily that Nintendo was intent on seeing all new full-priced Wii U games released day-and-date on the eShop and high street, and was offering a much better revenue share than the industry standard 70/30 split.
Nintendo president Satoru Iwata has defended plans to price digital versions of 3DS and Wii U games in line with their boxed counterparts, claiming digital and packaged software have the same intrinsic value.
Nintendo will adopt a simultaneous digital and retail release policy for its own Wii U games when the console launches later this year, the company's investor briefing reveals.