EscapeVektor review


A reminder that not all the medium’s oldest ideas have been successfully revisited just yet, EscapeVektor lies at the crossroads where Qix and Pac-Man collide, marrying the line-drawing systems of Taito’s game with the thrilling chases of Namco’s pill-gobbler. The objective never changes: trace every line of the oblong shapes that make up each stage and you’ll move onto the next, a simple idea that bears repeating thanks to a steady trickle of new features throughout a generous array of stages.

Hydroventure: Spin Cycle review

Hydroventure Spin Cycle review

How odd that Nintendo should schedule two major eShop releases in a month – cynics, add your own full stop here – that both conspicuously ignore 3DS’s signature feature. Hydroventure: Spin Cycle at least has a better excuse for ignoring 3D than Yoot Saito’s Aero Porter, as it’s also reliant on the handheld’s gyro sensor, tilts and twists guiding a mass of water around a series of storybook levels. Though a flat 2D image is easier on the eyes, the same can’t be said of the player’s wrists: as you turn your 3DS upside down, you’ll likely be thinking Spin Cycle is a much better fit for an Apple device.

Fallblox review

Fallblox review

Fallblox, for all its candy floss colour and cheerful denizens, is a puzzle game filled with cruel horrors. Not graphic frights: Intelligent Systems’ art wouldn’t look out of place decorating the walls of a well-to-do suburban nursery. Not thematic stress: the creepily trapped children of forebear Pullblox are gone, replaced by a lighter form of hostage – birds. Rather, Fallblox is a game of logical terrors, spatial conundrums that will drive the would-be solver to silent madness on the daily commute, and knotted ideas to foil the most experienced Layton graduate or Tetris aficionado.

Nintendo offering “insane incentives” for eShop support

Nintendo is offering publishers "insane incentives" to sell their upcoming Wii U games digitally through the eShop as well as at retail, according to reports.A European developer source told Wii U Daily that Nintendo was intent on seeing all new full-priced Wii U games released day-and-date on the eShop and high street, and was offering a much better revenue share than the industry standard 70/30 split.