Evoland review


A progressive potted-history of the action adventure genre, does Shiro Games’ download title evolve to supremacy?

Supermassive’s Until Dawn brings Hollywood-style teen-horror to videogames

Until Dawn

When you consider the legacy of survival-horror in videogames and the fervency with which contemporary game developers look to Hollywood for inspiration, it’s surprising the teen-horror genre hasn’t spawned many modern gaming counterparts. The recently announced Sony exclusive Until Dawn, developed by Guildford-based Supermassive Games, is one step towards correcting this oversight. The game’s plot follows the exploits of eight teenagers over the course of a single night spent on Mount Washington in British Columbia, Canada, during an ill-fated visit to a luxury ski lodge belonging to one of the group’s parents.

Rebel review


Rebel retains the feel of a twin-stick shooter far past the point where you realise that there’s only one stick, and that you can’t actually shoot anything. That shouldn’t be taken as a sign that PomPom’s embracing pacifism in its old age, however. Instead, the micro-studio’s latest game is all about toying with idiotic AI: tricking the enemy into doing your dirty work for you, kiting their tanks and turrets until they blast each other to pieces.

Resident Evil 6 review


Resident Evil 6 finishes the grisly job started by Resident Evil 5, and completes the series’ protracted mutation into an all-out action game. The tank controls are out, replaced by a dual-analogue setup that’s ornamented with a set of evasive dives and rolls. After the intensely pressurised action of Resident Evil 4 and 5, it’s a change that feels overdue, but diehard advocates of clunkier-feeling Resident Evils can rest assured that playing this iteration still requires some wrestling, if not battling, with the controls.

Assassin’s Creed III: Inside Ubisoft’s biggest ever project

Assassin's Creed III: Inside Ubisoft's biggest ever project

Assassin’s Creed III is the biggest game that Ubisoft, one of the world’s biggest game publishers, has ever attempted. That alone should convey everything you need to know about the scale of its ambition. At its conclusion, the project’s development cycle will have spanned three years. Roughly 600 members of Ubisoft Montreal’s staff will have worked on it, supported by numerous other Ubisoft studios around the world, including Quebec City, Bucharest and Singapore.

Metal Gear Solid: Ground Zeroes revealed

Metal Gear Solid: Ground Zeroes revealed

At PAX 2012 yesterday, Hideo Kojima showed an 11-minute realtime demo of Kojima Productions' new game, Metal Gear Solid: Ground Zeroes, which runs on its next-generation Fox Engine and will be released on 360 and PS3.

Assassin’s Creed III video: naval battles were almost dropped

Assassin's Creed III video: naval battles were almost dropped

While the naval battles in Assassin's Creed III, the cover star of Edge 245, are some of the most riveting experiences we've had in the series to date, our exclusive video interview reveals that they nearly didn't make the final cut.[youtube:ap9z-T0mwcQ]

Flip’s Escape review

Flip's Escape review

Flip’s Escape directly follows the climactic events of platform-puzzler The Last Rocket, with jet-powered protagonist Flip escaping a stellar shockwave of his own making. After the whip-smart platforming of Inman’s previous effort, the simplicity of this endless runner comes as a surprise, though this bracing change of pace offers several instances of similarly intelligent design.

Assassin’s Creed III making of video

Assassin's Creed III making of video

The cover star of our new issue, E245, is Assassin's Creed III, and as part of our in-depth coverage of Ubisoft's biggest ever project we've put together the below making of video.

Assassin’s Creed 3: “Our challenge was, ‘reinvent everything'”

Assassin's Creed 3

Assassin's Creed III, the cover star of E245, is no mere sequel with a new setting, according to the team who've spent the past three years working on Ubisoft's biggest-ever project. Instead, it's intended as a reinvention, rather than mere iteration, of the multimillion-selling series.