When you consider the legacy of survival-horror in videogames and the fervency with which contemporary game developers look to Hollywood for inspiration, it’s surprising the teen-horror genre hasn’t spawned many modern gaming counterparts. The recently announced Sony exclusive Until Dawn, developed by Guildford-based Supermassive Games, is one step towards correcting this oversight. The game’s plot follows the exploits of eight teenagers over the course of a single night spent on Mount Washington in British Columbia, Canada, during an ill-fated visit to a luxury ski lodge belonging to one of the group’s parents.
Resident Evil 6 finishes the grisly job started by Resident Evil 5, and completes the series’ protracted mutation into an all-out action game. The tank controls are out, replaced by a dual-analogue setup that’s ornamented with a set of evasive dives and rolls. After the intensely pressurised action of Resident Evil 4 and 5, it’s a change that feels overdue, but diehard advocates of clunkier-feeling Resident Evils can rest assured that playing this iteration still requires some wrestling, if not battling, with the controls.
Assassin’s Creed III is the biggest game that Ubisoft, one of the world’s biggest game publishers, has ever attempted. That alone should convey everything you need to know about the scale of its ambition. At its conclusion, the project’s development cycle will have spanned three years. Roughly 600 members of Ubisoft Montreal’s staff will have worked on it, supported by numerous other Ubisoft studios around the world, including Quebec City, Bucharest and Singapore.
While the naval battles in Assassin's Creed III, the cover star of Edge 245, are some of the most riveting experiences we've had in the series to date, our exclusive video interview reveals that they nearly didn't make the final cut.[youtube:ap9z-T0mwcQ]
Joonas Rikkonen wants to scare you. But he doesn't have access to the traditional tools of fear. He doesn't work for a big development studio, he can't use a top-end game engine, and he won't use liberal jump cuts and scripted frights.
The cover star of our new issue, E245, is Assassin's Creed III, and as part of our in-depth coverage of Ubisoft's biggest ever project we've put together the below making of video.
Assassin's Creed III, the cover star of E245, is no mere sequel with a new setting, according to the team who've spent the past three years working on Ubisoft's biggest-ever project. Instead, it's intended as a reinvention, rather than mere iteration, of the multimillion-selling series.
There’s a rule in cinema – and in almost all good storytelling – that you enter late, exit early, and leave as much work as possible to your audience’s imagination. It’s a concept that most cinematic videogames tend to ignore.
While Ubisoft's series has explored a number of different avenues since its second entry, the developer is now ready to push the boat out for Assassin's Creed 3. Quite literally in fact, as the action finds its way to not only America's frontier wilderness, but also the high seas. In our eight-page cover feature, we speak to members of the team behind the game and find out how they're tackling one of the most ambitious projects of this generation.