Molyneux, Notch, Anthropy: why gaming’s new cult of personality is good for the industry

Peter Molyneux

Recently, I interviewed Peter Molyneux about his new iOS game, Curiosity. He describes it as little short of miraculous, a global experiment that supposedly contains a life-changing secret at its heart. Everyone else describes it as ‘some cube thing’, all but certain to mark another occasion when the quirky creator over-promises and under-delivers.

His sense of wonder that so many people had gathered to tap at his mysterious cube was palpable. Peter Molyneux is a man that wants to find the answers to the questions his imagination poses; he wants to know whether a sense of mystery and community is enough to drive hundreds of thousands of people to pursue an experience together. His fascination is tangible, electric, inspiring.

Peter Molyneux’s Curiosity

Peter Molyneux's Curiosity

Peter Molyneux is nervous. He’s shown off new games for the first time before, of course. Indeed, he’s often done it in the same way, picking up a journalist from Guildford station in his black Nissan GT-R, then taking them to the studio for a personal tour. But it’s been a long time since he’s felt so personally exposed, and had so much to prove.