Peter Molyneux confirms the prize at the centre of the Curiosity cube.
“I wouldn’t trade this for all the tea in China or all the new… Xboxes in the Xbox cupboard.”
There are 50 layers left on the Curiosity cube so we’re likely to find out what’s inside in a few days, says 22cans boss.
Recently, I interviewed Peter Molyneux about his new iOS game, Curiosity. He describes it as little short of miraculous, a global experiment that supposedly contains a life-changing secret at its heart. Everyone else describes it as ‘some cube thing’, all but certain to mark another occasion when the quirky creator over-promises and under-delivers.
His sense of wonder that so many people had gathered to tap at his mysterious cube was palpable. Peter Molyneux is a man that wants to find the answers to the questions his imagination poses; he wants to know whether a sense of mystery and community is enough to drive hundreds of thousands of people to pursue an experience together. His fascination is tangible, electric, inspiring.
The game is the first of 22 planned releases that will prototype the mechanics for a another, larger, game further down the line. Curiosity lets players from around the world cooperate on the task of chipping away at the surface of a giant cube to discover what lies within.
Speaking to us yesterday, Molyneux explained that the game’s planned summer release slipped for a number of reasons, the first of which was simple reality. “In my mind it was a simple black cube in the corner of a white room,” he said. “How long could that take?”
Peter Molyneux is nervous. He’s shown off new games for the first time before, of course. Indeed, he’s often done it in the same way, picking up a journalist from Guildford station in his black Nissan GT-R, then taking them to the studio for a personal tour. But it’s been a long time since he’s felt so personally exposed, and had so much to prove.
One of 22Cans experiments will include a one-off £50,000 in-game item, Peter Molyneux has revealed.
A multiformat massively multiplayer game is the first of a series of experimental games that will lead up to a final full game release from the new Guildford-based studio in around three years' time.