Dark Souls II review

Dark Souls II
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We are among the first to set foot in Drangleic, and we are quite helpless. There are no wikis, forums or videos to guide us when we hit a wall; no fellow adventurers with whom to exchange whispered guidance; no messages on the ground from other travellers. It is a terrible, terrifying, wonderful feeling to… Continue reading

Prepare to dine: inside Tokyo’s Dark Souls Café

Dark Souls cafe
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The curse is a part of life itself. Would you like chips with that? Peckishness and pain go hand in hand at Tokyo’s Dark Souls Café, open until 3 April in the swanky neighbourhood of Nishi-Azabu. And dark is the menu. Many of the dishes we nibbled at an exclusive press opening today were as… Continue reading

Praise the sun: Dark Souls II’s co-director apologises for saying the game would be “accessible”

Dark Souls II
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When we revealed last December that Dark Souls II was to become “more accessible” than its fiendishly punishing predecessor, the hard, self-flagellating core of the series’ fanbase were disappointed – to put it politely. A year later and just three months from release, we’ve secured an exclusive assurance from Dark Souls II co-director Yui Tanimura… Continue reading

Dark Souls II: Prepare to die, die and die again in FromSoftware’s expanded sequel

dark souls 2
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An intentionality of design has long been a hallmark of the Dark Souls series. Every environment and structure feels purpose-built. Enemies are painstakingly arranged, like chess pieces on a board, always perched on their original mark when you respawn after death. Discoverable items are frequently placed in specific locations based on opaque lore considerations. This… Continue reading