Assassin’s Creed IV: Black Flag can easily see you through to the new year with its heaving open-world of missions and quests. You could put hours into Arkham Origins over the winter weeks, too, hunting for all the snowbound secrets and swooping down on rampaging thugs. Then there’s Grand Theft Auto V, with its generous… Continue reading
While console transitions are exciting for fans, they can be terrifying and costly for game publishers. Changes in hardware specs mean many millions need to be spent on new engine technology, and as development teams grow larger and budgets expand, the transition grows ever more complex. Just ask Activision CEO Eric Hirshberg, the man responsible… Continue reading
One tiny middleware company from Finland, which currently employs just nine people, will see its graphics optimisation technology stealthily enter millions of players’ homes in the coming months. Umbra’s toolset helped Infinity Ward get the best visuals possible from the Xbox One, PS4 and PC versions of Call Of Duty: Ghosts, and it has been part of… Continue reading
I don’t know about everyone else in the world – it’s a lot of people, more than I felt was reasonable to canvas for this article – but I’ve worn my virtual soles out with America in video games. I’ve fought Russians in the White House, sniped people on the roof of the Stock Exchange,… Continue reading
Mingleplayer, the broad notion of mixing single- and multiplayer in seamless and mutually beneficial ways, is a hot topic right now – which makes you wonder what it was for the many other years it’s been around. What, beyond everyone’s apparent need to put the ‘next’ into ‘next generation’, has brought it to the fore?… Continue reading
Destiny creative lead Joe Staten reveals how Bungie is populating its online world.
In conversation with Bungie art director Chris Barrett.
The once separate worlds of singleplayer and multiplayer are merging – but there’s nothing wrong with playing alone, says Chris Davies.
Bungie’s technical director says that online play won’t just be “adolescent males shooting each other in the face and squatting on each other’s corpses.”
Martin O’Donnell on open-world audio and working with the legendary musician on Bungie’s opus.