After Arkham, Black Flag and GTAV, is this the end of an open-world gaming golden age?

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at 12:00pm December 2 2013

Assassin’s Creed IV: Black Flag can easily see you through to the new year with its heaving open-world of missions and quests. You could put hours into Arkham Origins over the winter weeks, too, hunting for all the snowbound secrets and swooping down on rampaging thugs. Then there’s Grand Theft Auto V, with its generous…

Activision CEO Eric Hirshberg on Destiny, next-gen and Rom Com gaming

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at 09:57am November 18 2013
Eric Hirshberg

While console transitions are exciting for fans, they can be terrifying and costly for game publishers. Changes in hardware specs mean many millions need to be spent on new engine technology, and as development teams grow larger and budgets expand, the transition grows ever more complex. Just ask Activision CEO Eric Hirshberg, the man responsible…

Meet the small Finnish firm helping Call Of Duty, Destiny, Killzone and more look truly next-gen

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at 10:00am November 8 2013
Call Of Duty Ghosts

One tiny middleware company from Finland, which currently employs just nine people, will see its graphics optimisation technology stealthily enter millions of players’ homes in the coming months. Umbra’s toolset helped Infinity Ward get the best visuals possible from the Xbox One, PS4 and PC versions of Call Of Duty: Ghosts, and it has been part of…

I’m bored with America – let’s blow up Sweden

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at 12:00pm October 16 2013

I don’t know about everyone else in the world – it’s a lot of people, more than I felt was reasonable to canvas for this article – but I’ve worn my virtual soles out with America in video games. I’ve fought Russians in the White House, sniped people on the roof of the Stock Exchange,…

Massive attack: the rise and rise of mingleplayer

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at 10:00am October 16 2013
Destiny world building

Mingleplayer, the broad notion of mixing single- and multiplayer in seamless and mutually beneficial ways, is a hot topic right now – which makes you wonder what it was for the many other years it’s been around. What, beyond everyone’s apparent need to put the ‘next’ into ‘next generation’, has brought it to the fore?…

Bungie’s Destiny: bringing a new world to life

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at 12:53pm August 28 2013
Destiny 2

Destiny creative lead Joe Staten reveals how Bungie is populating its online world.

Bungie’s Destiny: creating a believable new world

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at 02:54pm August 27 2013
Destiny world building

In conversation with Bungie art director Chris Barrett.

Leave me alone: speaking out against the rise of co-op

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at 07:00pm August 8 2013
Dead Space 3 co-op

The once separate worlds of singleplayer and multiplayer are merging – but there’s nothing wrong with playing alone, says Chris Davies.

How Bungie plans to counter trolls through design in Destiny

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at 06:22pm August 6 2013

Bungie’s technical director says that online play won’t just be “adolescent males shooting each other in the face and squatting on each other’s corpses.”

Paul McCartney’s videogame Destiny – Bungie’s Martin O’Donnell on working with a music legend

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at 12:19pm August 1 2013

Martin O’Donnell on open-world audio and working with the legendary musician on Bungie’s opus.

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