DmC: Devil May Cry’s artists on why life in Limbo is anything but dull

DMC-Limbo

Ninja Theory’s art has proved a valuable bulwark in games where the action is less dependable. Whatever you might think of combat in Heavenly Sword and Enslaved, there’s no denying the joy of watching their concepts turn into realtime via Hollywood techniques. DmC isn’t just shaping up to be a legitimate Devil May Cry, but is by far the most kinetic and reactive from an environmental standpoint. Truly psychedelic at times, it shows that the rainbow-coloured Enslaved was no Unreal Engine fluke, as technical art director Stuart Adcock and concept artist Alessandro ‘Talexi’ Taini explain.

With DmC: Devil May Cry, Ninja Theory is set to deliver a divine spin on Dante

DmC-fallen-angel

History’s repeating in DmC, Ninja Theory’s hotly debated reboot of Capcom’s treasured Devil May Cry series. You don’t realise just how much, though, until you see Caravaggio’s The Taking Of Christ and David With The Head Of Goliath recast with a rebellious young Dante in one instance battling the cops (rather than armoured soldiers) and in the other holding a freshly chopped-off demon’s head.

Devil May Cry HD Collection trailer

Here's a first look at Capcom's latest HD remix, which includes the first three games in Hideki Kamiya's PlayStation 2 series, and it's the Special Edition of Devil May Cry 3, rather than the vanilla release, which is included. That adds Dante's twin brother Vergil – one of the new additions in the upcoming Ultimate Marvel Vs Capcom 3 – as a playable character, as well as gameplay tweaks and the Bloody Palace mode.