Still Playing: Diablo III Reaper of Souls – Blizzard’s revitalised action RPG is deeper than ever

Diablo

How deep does this go? That’s the question I keep asking myself as I sink another few hours into Diablo III. I’ve been pretty much everywhere several times. I’ve got all the abilities. I’ve nearly hit the new level cap, 70. Surely that’s where things settle out, and the novelty of epic demonic slaughter dribbles… Continue reading

Still Playing: Diablo III – why ditching the Auction House has revitalised Blizzard’s action RPG

Diablo III

Do you remember when people used to excitedly compare eBay to a game? The way you’d strategise your bids, nipping in at the very last moment to snatch a win. How you’d dither over a low starting price, always fearful of an undervalued final price but anxious to attract attention. You’d even get a score… Continue reading

The next-gen cash grab: why ‘paymium’ fundamentally compromises console game design

Forza 5

The name is as ugly as the concept. ‘Paymium’, where you’re encouraged to buy content in a game you’ve already paid for, has been lurking in the shadows for years, but it’s become overt with the arrival of a new generation. This is particularly true on Xbox One, where the model has been embraced wholesale, with… Continue reading