How deep does this go? That’s the question I keep asking myself as I sink another few hours into Diablo III. I’ve been pretty much everywhere several times. I’ve got all the abilities. I’ve nearly hit the new level cap, 70. Surely that’s where things settle out, and the novelty of epic demonic slaughter dribbles… Continue reading
Do you remember when people used to excitedly compare eBay to a game? The way you’d strategise your bids, nipping in at the very last moment to snatch a win. How you’d dither over a low starting price, always fearful of an undervalued final price but anxious to attract attention. You’d even get a score… Continue reading
The name is as ugly as the concept. ‘Paymium’, where you’re encouraged to buy content in a game you’ve already paid for, has been lurking in the shadows for years, but it’s become overt with the arrival of a new generation. This is particularly true on Xbox One, where the model has been embraced wholesale, with… Continue reading
Diablo still contains enough impulsive monster-slaying to entertain, but the trek from its home on PC has left it diminished.
Blizzard’s action-RPG comes to console on September 3.
Our first look at how Blizzard is swapping clicks for sticks and buttons as it moves from PC to PS3.
Former Blizzard creative director Jay Wilson reveals what his team got wrong – and right – at GDC.
Blizzard drops real-money auction houses for console port and can be played offline.
Blizzard details new user interface on Battle.net.
Blizzard, thechineseroom and BitMonster are the latest speakers to be confirmed for GDC 2013.