The title may be Hack ’N’ Slash, but it’s clear from the opening moments of Double Fine’s inventive action-adventure that you won’t be doing much of the latter. Alice, a young elf, immediately breaks her sword on the bars of her cell, revealing a USB connector beneath the blade. Plug it into the door’s slot… Continue reading
Few developers can lay claim to as many cherished games, or characters, as Tim Schafer. Starting out as a tester at LucasArts in 1989, he worked his way up to tools programmer, then co-wrote 1990’s The Secret Of Monkey Island with Ron Gilbert. Full Throttle and Grim Fandango saw Schafer refine his idiosyncratic storytelling style,… Continue reading
Funny videogames are back. For the first time since the golden age of point and click adventures, a sudden rash of releases – Broken Age, Octodad, Jazzpunk and South Park: The Stick Of Truth – have arrived within months of each other to remind this sometimes worthy and stoic medium that videogames can still ‘do’… Continue reading
Tim Schafer is the CEO of Double Fine, having made his name in the ’90s with his involvement in the first two Monkey Islands, Day Of The Tentacle, Full Throttle and Grim Fandango. The past few years have seen him experiment with new forms in Psychonauts, Brütal Legend and Stacking, though, so we ask him… Continue reading
It’s an unavoidable truth of game development that sometimes months – often years – of work might never be released, or be modified and compromised beyond all recognition. Double Fine has found a way around that wasteful culture with its Amnesia Fortnight, a game jam which started in 2007 and is described by the studio… Continue reading
Tim Schafer’s first adventure game in 15 years is, in the most literal sense, fan service. Broken Age has been funded by players with fond memories of LucasArts’ golden era and built on the promises made to them in what turned out to be a defining, and record-breaking, Kickstarter campaign. The result is that the… Continue reading
“Welcome to the trenches, internet – and thanks for taking people there, Double Fine,” says Vlambeer’s Rami Ismail.
Double Fine boss explains his studios’ decision to split the game in two.
Tim Schafer has designed “a game so big that it would need even more money.”
Mike Kasprzak, Anna Anthropy, Vlambeer, Double Fine, Ubisoft and more on the rise of the game jam.