EA

The Making Of: Die Hard Trilogy – how a team of underdogs created three movie tie-ins at once

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at 12:44pm April 2 2014
Die Hard Trilogylead

Cars fitted with atomic bombs. Hostages in flames. Arterial spray. Die Hard Trilogy is wildly inauthentic, but exactly the game that 20th Century Fox should have expected from Probe Entertainment had it consulted the studio’s back catalogue. Since the mid-1980s the UK studio had built a reputation from its handling of movie licences and arcade…

Titanfall is an intelligent, modern shooter which gives Call of Duty’s multiplayer formula new life

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at 04:00pm March 10 2014
Titanfall Beta

The following represents our first impressions of Titanfall based on two days’ play at an EA-run event in London last week. Although we were able to play the final version in its entirety, our full review is being withheld until we are able to test the game in real-world circumstances. Please note, then, that the…

Plants Vs Zombies: Garden Warfare review

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at 02:45pm March 5 2014
Plants Vs Zombies- Garden Warfare

To help while away time spent waiting in the lobby for the next spot of Garden Warfare to begin, PopCap has provided a distraction in the form of collectible stickers. These blind packs are acquired with credits earned in the main game and provide you with in-game perks, such as variants on the base classes,…

PS4 vs Xbox One: EA’s Frank Gibeau on Sony and Microsoft’s ‘combative summer’

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at 10:00am October 22 2013
PS4 vs Xbox One

“The fact that PS4 and Xbox One have had a combative summer is good,” says EA Labels president Frank Gibeau in the new issue of Edge magazine, on sale October 24. Gibeau offers us his thoughts on the face off between the two new consoles, EA’s potentially disc-free future and how the publishing giant will…

What is going on at Criterion? A speculative guide

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at 05:00pm October 16 2013
burnout

Yesterday, Criterion showcased its top secret new project to EA’s new CEO, Andrew Wilson. No-one outside the studio exactly what it is, but we do know it’s certainly not a new Burnout or another shooter, like PS2 title Black; the ‘new‘ Criterion is smaller (currently just 17 people), developing something entirely new and working “in…

In conversation with DICE’s Patrick Bach – what’s new in Battlefield 4?

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at 06:00pm October 14 2013
Battlefield 4 2

DICE is much, much more than ‘the Battlefield studio’ these days. A Mirror’s Edge sequel, plus a fleeting glimpse of the next Star Wars: Battlefront game were among E3′s most electrifying reveals, a stunning one-two punch from the Stockholm studio that shows how much its parent company EA trusts, treasures – and invests – in…

EA, Wargaming and Peter Molyneux on the uncertain future of triple-A game development

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at 04:00pm September 18 2013
Battlefield4

Are triple-A games becoming untenable? Industry experts offer their thoughts ahead of the inaugural DICE Europe.

EA impresses at Gamescom, despite too many buzzwords and too few genuinely new games

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at 09:24pm August 20 2013
Levelution

Our review of EA’s Gamescom conference shows a major publisher with a strong line-up, but a lack of creative flair.

Danny Bilson on THQ’s lost underwater shooter, Turtle Rock’s Evolve, Dame Judi Dench – and more

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at 03:55pm August 9 2013
Bilson out, Rubin in at THQ

The former games exec opens up about THQ’s lost projects, working with Dame Judi Dench and the only good thing to have come out of GoldenEye Rogue Agent.

The Sims 3 to get a new expansion pack, movie-themed items

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at 07:05pm July 24 2013
The Sims 3 Into The Future

The Sims 3 to head Into The Future, to the Movies.

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