Cars fitted with atomic bombs. Hostages in flames. Arterial spray. Die Hard Trilogy is wildly inauthentic, but exactly the game that 20th Century Fox should have expected from Probe Entertainment had it consulted the studio’s back catalogue. Since the mid-1980s the UK studio had built a reputation from its handling of movie licences and arcade… Continue reading
The following represents our first impressions of Titanfall based on two days’ play at an EA-run event in London last week. Although we were able to play the final version in its entirety, our full review is being withheld until we are able to test the game in real-world circumstances. Please note, then, that the… Continue reading
To help while away time spent waiting in the lobby for the next spot of Garden Warfare to begin, PopCap has provided a distraction in the form of collectible stickers. These blind packs are acquired with credits earned in the main game and provide you with in-game perks, such as variants on the base classes,… Continue reading
“The fact that PS4 and Xbox One have had a combative summer is good,” says EA Labels president Frank Gibeau in the new issue of Edge magazine, on sale October 24. Gibeau offers us his thoughts on the face off between the two new consoles, EA’s potentially disc-free future and how the publishing giant will… Continue reading
Yesterday, Criterion showcased its top secret new project to EA’s new CEO, Andrew Wilson. No-one outside the studio exactly what it is, but we do know it’s certainly not a new Burnout or another shooter, like PS2 title Black; the ‘new‘ Criterion is smaller (currently just 17 people), developing something entirely new and working “in… Continue reading
DICE is much, much more than ‘the Battlefield studio’ these days. A Mirror’s Edge sequel, plus a fleeting glimpse of the next Star Wars: Battlefront game were among E3’s most electrifying reveals, a stunning one-two punch from the Stockholm studio that shows how much its parent company EA trusts, treasures – and invests – in… Continue reading
Are triple-A games becoming untenable? Industry experts offer their thoughts ahead of the inaugural DICE Europe.
Our review of EA’s Gamescom conference shows a major publisher with a strong line-up, but a lack of creative flair.
The former games exec opens up about THQ’s lost projects, working with Dame Judi Dench and the only good thing to have come out of GoldenEye Rogue Agent.
The Sims 3 to head Into The Future, to the Movies.