Fools rush in. Numerous singers have told us so, over the years, from Shirley Bassey to The Morning Benders. And yet still we do, careening into a firefight with scant regard for our health bars. Sometimes we get away with it – we’re super-soldiers, Master Chiefs, grizzled grunts with more muscle on our thumbs than… Continue reading
It was a desperate attempt to avoid the latest FPS army games, in which I know I’ll get sniped from 3,000m by an invisible eight-year-old savant with a nifty line in sexual insults. I went to my groaning game shelf (just below my Groening animations shelf) to pick an oldie-but-goodie shooter. Far Cry 3 fell… Continue reading
Richard Wordsworth is still exploring Far Cry 3’s Rook Island – here’s why.
Assassin’s Creed 3, Far Cry 3, Rayman Jungle Run and Just Dance 4 are the highlights in strong financials for Ubisoft.
Call Of Duty: Black Ops II’s five-week run at the top of the UK all-formats chart was brought to an end by Ubisoft’s Far Cry 3 for the final chart of 2012.
Start your story in the middle, they say. While Far Cry 3 doesn’t go quite that far, it does establish its premise with brutal economy. Its Rook Islands are a paradisal warzone, with the native islanders now on the losing side of a protracted conflict with the pirates and privateers who have established a heavy presence on their shores. Pirate commander Vaas is a psychotic murderer. And Jason Brody is the run-of-the-mill everyman thrust into the midst of the insanity.
In an intriguing piece of cross-promotional activity, Ubisoft is to release a Far Cry 3 map and texture pack for Minecraft. Produced with Mojang’s approval, the package modifies all aspects of the game including environments, weapons and tools. Key locations from Ubisoft’s shooter will be reproduced as well as characters such as Vaas, Jason and Citra – all in Minecraft’s blocky style. There will also be 50 Easter eggs to discover, hidden around the island.
In issue 245 of Edge, we speak to Far Cry 3’s producer Dan Hay and lead designer Jamie Keen about the challenge of creating the game’s mountainous island environment and what we can expect to be lurking within its dense foliage. But that wasn’t the only topic we tackled: protagonist Jason’s relationship with the island’s inhabitants, and the changes he undergoes as a result, also came up. Here Hay and Keen discuss balancing vulnerability in a narrative with the needs of experienced FPS players, and making character development truly meaningful.
Movies and TV shows can acknowledge their tropes these days. We’ve gone past smirking at sly winks, and now enjoy watching entire genres get ripped apart and put back together before our eyes.
Phil Harrison, new corporate vice-president of Microsoft's IEB division, admits he was "surprised" by the levels of violence in games at this year's E3.E3 2012 was Harrison's first visit to the conference in three years, and "the first E3 I can ever remember where I haven't been doing something public like standing on a stage introducing something new or presenting something. So I think I'm able to look at it through quite a relaxed and potentially dispassionate view."