Nintendo’s E3 2014: a line-up unlikely to ‘save’ Wii U, but who cares when it’s this much fun?

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at 06:08pm June 11 2014
nintendo e3

And now for something completely different. It doesn’t matter whether you believe Nintendo’s determination to do things its own way is its greatest asset or its greatest flaw, few will have watched Nintendo’s version of an E3 press conference without cracking a smile. The tone was set from the very beginning with an extraordinary, GIF-friendly…

Sony’s E3 2014 press conference: greater daring and diversity seal another confident PS4 victory

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at 02:14pm June 10 2014

PlayStation continues to outstrip Xbox at every turn this generation. Sony’s showcase had more surprises, more impressive game demos and far greater diversity than Microsoft’s briefing. Sony also had a wider range of things to talk about: there was PlayStation TV, Vita, PS Plus, Project Morpheus and the same kind of services Microsoft once focused…

Microsoft’s E3 2014 press conference: a solid but uninspiring start for Phil Spencer’s ‘new Xbox’

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at 01:47am June 10 2014
Phil Spencer

And with that, Xbox One is an Xbox again. To the relief of the millions watching around the world earlier today, Xbox One wasn’t referred to as an ‘all-in-one entertainment system’ at all during Microsoft’s E3 2014 media briefing; instead, we were presented with a string of new games intended to recapture some of the…

An Audience With: Andrew House

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at 10:00am June 9 2014

Andrew House joined Sony in 1990, and became part of the PlayStation division at the very beginning in 1995. After nearly a quarter of a century at the company, he has risen to president and group CEO of Sony Computer Entertainment, and recently helped to bring about the remarkable transformation of the PlayStation business that…

Edge Of Tomorrow and the growing overlap between cinema and videogames

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at 03:20pm June 6 2014
Edge Of Tomorrow

Last year David Valjalo argued convincingly that the blockbusters of 2013, and Neill Blomkamp’s Elysium in particular, were evidence of the growing influence of videogame aesthetics on Hollywood. “Elysium is the boldest embrace yet of videogame language in the cinema,” he wrote, describing a film packed with respawns and plasma shields that is “steeped in…

Time Extend: Red Dead Redemption

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at 12:00pm June 6 2014

The myth of the old west is a perfect fit for Rockstar. Here’s a genre of cinema with game-like themes, a setting that lends itself easily to the open-world treatment, and one that naturally supports the subjects that have become dominant in Dan Houser’s writing as it’s matured. The old west offers a particular vision…

An Audience With: Tetsuya Mizuguchi

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at 02:53pm June 3 2014
Tetsuya Mizuguchi

Mere months after the release of the widely acclaimed Lumines: Electronic Symphony for Vita, Q Entertainment co-founder and ex-Sega creative Tetsuya Mizuguchi announced he was stepping down from game development, remaining as a mouthpiece for his studio, but also taking on a role as a lecturer at Tokyo’s Keio University. Then, in 2013, he left…

Life after death: meet the people ensuring that yesterday’s systems will never be forgotten

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at 12:00pm June 2 2014

For James ‘Shamus’ Hammons, Doom and a limbless, white-gloved cartoon mascot were all it took to ignite a longstanding obsession with Atari’s Jaguar. Back in the early ’90s, he felt he couldn’t abandon his Atari ST for IBM PC-style computing simply to play id Software’s genre-defining FPS, but then the news came that Doom would…

Could it be time to abandon the word ‘videogame’ altogether?

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at 10:00am June 2 2014

Recently, I had an illuminating Twitter discussion with some eminent writer colleagues and the lexicographer Kory Stamper about whether you should write ‘videogame’ as one word or ‘video game’ as two. I have long argued that the former is preferable, since these things are not just ‘games’ that happen to have a ‘video’ component, but…

Super Time Force review

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at 12:26pm May 15 2014
Super Time Force review

For an organisation called the Super Time Force, Capy’s band of trigger-happy mercs exhibits precious little concern for causality. Perhaps its members’ cheery ignorance of the potential dangers of time travel is best illustrated when a landing party flattens two bipedal reptiles frolicking with a butterfly at the start of a mission whose purpose is to…

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