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Chaos Reborn is the sequel 30 years in the making

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at 03:44pm April 15 2014
Chaos Reborn

Julian Gollop made four Rebelstars, two X-COMs, a Ghost Recon and an Assassin’s Creed before considering a return to Chaos. Before Chaos’s most recent rebirth, it was a 1985 ZX Spectrum game, and before that it was a boardgame, but only a handful of British 30-somethings will recognise this as a sequel. For most, Chaos Reborn…

Still Playing: FTL – discovering new ways to die in Subset’s challenging space-captain sim

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at 04:00pm April 14 2014
FTL

The Hitchiker’s Guide to the Galaxy would probably classify the spiky, metallic Lanius as the one creature in the galaxy you’d least want to meet, largely thanks to their tendency to suck all of the breathable oxygen out of any room they’re standing in. You’d be forgiven for wondering why you’d want one manning the…

Hollow souls: why today’s football games can’t simulate the spirit of the beautiful game

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at 02:48pm April 14 2014
World Cup 2014

While the crazy money at the top tiers of professional football can make a man weep, there’s no doubting what comprises the enduring appeal of the world’s most popular sport, followed by an estimated 3.5 billion people. Or: half the globe’s population. It’s not the glamour or the sports cars, or even the montage of…

Why do game reboots face more skepticism than their music and movie equivalents?

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at 03:42pm April 11 2014
tomb-raider

As art reflects culture, so one art follows another. What happens in music, in film, in literature increasingly crosses over to games as trends and fashions prevalent elsewhere become incorporated into our pixelated pastime. Revivalism is a prominent characteristic of so much cinematic action – consider the various reboots or remakes of RoboCop, Total Recall,…

The experiments that are pushing Oculus Rift beyond gaming

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at 12:00pm April 11 2014
VRcock

Oculus Rift may not be available to the public yet, but a rich subculture has emerged of modders, hackers, and developers who are using the development kit to experiment with the possibilities of virtual reality beyond gaming. The open nature of the platform means developers have been able to let their imaginations run wild, going…

Kinect Sports Rivals review

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at 09:00am April 11 2014
Kinect Sports Rivals review

There’s a bobble-headed spectre looming over Kinect Sports Rivals. Rare’s latest cannot escape comparison with Wii Sports, and within minutes of starting up the game, the studio’s latest stab at justifying Xbox’s much-maligned camera serves only to show why Nintendo invented the Mii. As the David Tennant-voiced narrator walks us through a painstaking – and painful, given the…

Still Playing: Diablo III Reaper of Souls – Blizzard’s revitalised action RPG is deeper than ever

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at 12:00pm April 10 2014
Diablo

How deep does this go? That’s the question I keep asking myself as I sink another few hours into Diablo III. I’ve been pretty much everywhere several times. I’ve got all the abilities. I’ve nearly hit the new level cap, 70. Surely that’s where things settle out, and the novelty of epic demonic slaughter dribbles…

Can Microsoft turn things around for Xbox One? We speak to the execs in charge to find out

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at 08:56am April 8 2014
Xbox One

We talk to leaders at Microsoft to discover how the company intends to turn its console division around in the new issue of Edge magazine, published on Thursday April 10. You can subscribe now in print, on iPad, Google Play and Zinio. There’s insight from top Microsoft executives Phil Spencer and Phil Harrison plus former Microsoft employee Peter Molyneux and…

The story of Hello Games and how it coped when disaster struck

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at 10:58am April 7 2014
Hello Games

Hello Games finished work ahead of the Christmas holiday “on an absolute high”, says studio co-founder and MD Sean Murray. It had been a good few weeks for the tiny Guildford-based indie: Joe Danger Infinity for iOS was nearing completion, while its next big project, ambitious open-universe space adventure No Man’s Sky, was the topic…

An Audience With: Tim Schafer – Double Fine’s boss on episodic games, Kickstarter and Brütal Legend 2

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at 02:22pm April 4 2014
Tim Schafer

Few developers can lay claim to as many cherished games, or characters, as Tim Schafer. Starting out as a tester at LucasArts in 1989, he worked his way up to tools programmer, then co-wrote 1990’s The Secret Of Monkey Island with Ron Gilbert. Full Throttle and Grim Fandango saw Schafer refine his idiosyncratic storytelling style,…

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