Final Fantasy’s overseer Yoshinori Kitase on defining the Japanese RPG

Yoshinori Kitase

Over the past decade, many of Square Enix’s best-known designers have left the company – and none more high profile than Hironobu Sakaguchi. He joined Square in 1983 as a part-time designer, going on to become its director of planning and development, and ultimately its US president. Yoshinori Kitase, one of Sakaguchi’s protégées, is among… Continue reading

E3 2013: Square confirms “the next generation of Final Fantasy”


New Final Fantasy game joins Lightning Returns: Final Fantasy XIII, Final Fantasy XIV, Thief and Murdered: Soul Suspect at E3 next week.

Final Fantasy: All The Bravest review


As the acronym of its subtitle makes plain, Final Fantasy: All the Bravest is intended as a celebration of one of the great JRPG ideas: the ATB, or Active Time Battle. The result, however, could be mistaken for a deliberate act of self-sabotage.

Time Extend: Final Fantasy VIII

Final Fantasy VIII Time Extend

Time has not been especially kind to Final Fantasy VIII’s reputation. The standard line on the trio of PlayStation games is that VII is the godhead, IX the neglected gem, and VIII the red-headed stepchild. In 2011 they’re all still a lot of fun, but while VII probably isn’t as good as you remember, VIII might just be better.

Square Enix releases next-gen Final Fantasy tech demo

Not to be outdone by LucasArts' beautiful Star Wars 1313 gameplay demo, Square Enix has released a real-time tech demo that hints at what a next-generation Final Fantasy could look like.The short video is called Agni's Philosophy and shows a world powered by Square Enix's Luminous engine.

Final Fantasy reaches 100 million sales

Square Enix president and CEO Yoichi Wada confirms 100 million worldwide sales since the series’ debut in 1987: “We are extremely proud of what the Final Fantasy franchise has achieved over the years and continue to be extremely excited about the future. I would like thank all of our fans, partners and development teams for… Continue reading

An Audience With: Yoichi Wada

An Audience With: Yoichi Wada

In many ways, Square Enix could be considered the most unashamedly ‘Japanese’ of Japanese game developers, with a long history of titles, created for the Japanese market first and foremost, which seem to have become internationally successful almost by surprise. Overseas releases have generally only come after months of slow localisation, with few changes to suit local tastes outside of bug and interface fixes.