Trust and the online lynch mob: a plea for greater understanding between players and publishers

big picture mode

On the third day of every month, the same tweet appears in the @edgeonline mentions feed. It’s part of a fan campaign calling on Sega to give Yu Suzuki the Shenmue licence so he can complete the trilogy. Relying on a four-year-old Famitsu story in which a Sega rep said a new Shenmue could only happen if a… Continue reading

Still Playing: Dark Souls II – why the Souls games’ supposed difficulty is a damaging myth

Dark Souls II 4

A death tally in excess of 300 might suggest otherwise, but Dark Souls II is not a difficult game. Nor was its predecessor, nor the PS3-exclusive Demon’s Souls. Yes, this is a game in which you die an awful lot, where tutorials are scant, and mistakes are both inevitable and severely punished. But the Souls… Continue reading

Dark Souls II: FromSoftware’s quest to create the last great adventure of the PS3 and 360 generation

Dark Souls II

Ever since co-director Yui Tanimura was quoted using the word ‘accessible’ in relation to this new entry in the dark fantasy Souls series, the teams at developer FromSoftware and publisher Namco Bandai seem to have taken great pride in proving that Dark Souls II will be every bit as pad-shatteringly difficult as Demon’s Souls and… Continue reading

Still Playing: Dark Souls – what’s triumph without the pain of loss?

Dark Souls

There’s a feeling common to a lot of first-time players of Dark Souls, and it’s possibly not what you’d expect for such a universally acclaimed game. It’s this: I regret buying Dark Souls. The intro doesn’t help, given that it’s what could politely be described as a concentrated burst of intriguingly oblique backstory, and less… Continue reading

Could Dark Souls II go next-gen? From Software hasn’t thought about it – yet

Dark Souls II

Yui Tanimura is co-director of Dark Souls II, the man who used the word ‘accessible’ in describing From Software’s forthcoming sequel, and quickly regretted it. He has since apologised for the misunderstanding, and clarified what he meant. There was similar remorse from Takeshi Miyazoe recently on the subject of the PC port of Dark Souls, the sequel’s… Continue reading

Praise the sun: Dark Souls II’s co-director apologises for saying the game would be “accessible”

Dark Souls II

When we revealed last December that Dark Souls II was to become “more accessible” than its fiendishly punishing predecessor, the hard, self-flagellating core of the series’ fanbase were disappointed – to put it politely. A year later and just three months from release, we’ve secured an exclusive assurance from Dark Souls II co-director Yui Tanimura… Continue reading