How to port your game to Oculus Rift, according to Valve

Team Fortress 2 goes free-to-play

What Valve learned from porting Team Fortress 2 over to become a virtual reality game – the Scout, Demoman and Soldier are in trouble.

GDC 2013: record attendance confirmed, date set for 2014

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Organiser UBM hails biggest year to date after 23,000 flock to San Francisco.

GDC 2013: Myst creator Robyn Miller on lying about budgets, poverty and technical limitations

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Robyn Miller gave a charming talk about the difficult process of making his classic game at GDC 2013.

GDC 2013: 10 principles for good level design

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The game design gospel according to Square-Enix Montreal’s Dan Taylor.

GDC 2013: Diablo III’s mistakes, mishapes and misfits

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Former Blizzard creative director Jay Wilson reveals what his team got wrong – and right – at GDC.

GDC 2013: Subset Games on FTL’s inspirations and what to do with all that Kickstarter money

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Diner Dash, X-Wing Vs Tie-Fighter and Battlestar Galactica all helped inspire Justin Ma and Matthew Davis’ indie hit.

GDC 2013: 343 Industries on overcoming ‘dark times’ to ship Halo 4

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“It seemed like we had an insurmountable challenge,” said 343’s Josh Holmes during his GDC 2013 talk.

GDC 2013: Keita Takahashi presents Tenya Wanya Teens

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The creator of Katamari Damacy (almost) explains his next offbeat game project.

GDC 2013: Media Molecule on the origins of Tearaway’s papercraft world

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How mud, fingers and thumbs led to the creation of Media Molecule’s ‘paper engine’.

GDC 2013: Crispy’s failed pitches and why SCEA didn’t want to publish Tokyo Jungle

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Japanese studio Crispy’s on its many failed pitches and how difficult it was to get Tokyo Jungle published in the west.