How to port your game to Oculus Rift, according to Valve

Team Fortress 2 goes free-to-play

What Valve learned from porting Team Fortress 2 over to become a virtual reality game – the Scout, Demoman and Soldier are in trouble.

GDC 2013: record attendance confirmed, date set for 2014


Organiser UBM hails biggest year to date after 23,000 flock to San Francisco.

GDC 2013: Myst creator Robyn Miller on lying about budgets, poverty and technical limitations


Robyn Miller gave a charming talk about the difficult process of making his classic game at GDC 2013.

GDC 2013: 10 principles for good level design


The game design gospel according to Square-Enix Montreal’s Dan Taylor.

GDC 2013: Diablo III’s mistakes, mishapes and misfits


Former Blizzard creative director Jay Wilson reveals what his team got wrong – and right – at GDC.

GDC 2013: Subset Games on FTL’s inspirations and what to do with all that Kickstarter money


Diner Dash, X-Wing Vs Tie-Fighter and Battlestar Galactica all helped inspire Justin Ma and Matthew Davis’ indie hit.

GDC 2013: 343 Industries on overcoming ‘dark times’ to ship Halo 4


“It seemed like we had an insurmountable challenge,” said 343’s Josh Holmes during his GDC 2013 talk.

GDC 2013: Keita Takahashi presents Tenya Wanya Teens


The creator of Katamari Damacy (almost) explains his next offbeat game project.

GDC 2013: Media Molecule on the origins of Tearaway’s papercraft world


How mud, fingers and thumbs led to the creation of Media Molecule’s ‘paper engine’.

GDC 2013: Crispy’s failed pitches and why SCEA didn’t want to publish Tokyo Jungle


Japanese studio Crispy’s on its many failed pitches and how difficult it was to get Tokyo Jungle published in the west.