“Unfortunately, Glitch has not attracted an audience large enough to sustain itself, and based on a long period of experimentation and our best estimates, it seems unlikely that it ever would. Glitch was very ambitious and pushed the limits of what could be done in a browser-based game… and then those limits pushed back.”
Robin Hunicke, executive producer on Thatgamecompany's Journey, has quit to join Tiny Speck, developer of browser MMOG Glitch.
Glitch, the charming browser MMOG developed by Tiny Speck with input from Katamari Damacy creator Keita Takahashi, is returning to beta for what the developer describes as "fairly radical changes."
Developer Tiny Speck has used a simple mobile running game to demonstrate the potential of its Glitch API.Dubbed, fittingly, Simple Runner, the building blocks of the game are a simple iOS run and jump game in which you make a sphere dodge other shapes in order to travel as far as possible (you can see it in action in the first video below).Once passed through the "Glitchification" (yes, we groaned too) process, the result is Glitch Run (second video) – the same simple running and jumping game but dressed in Glitch assets.
Glitch, a browser-based MMOG by Flickr co-founder Stewart Butterfield's Tiny Speck studio, has officially launched.
Katamari Damacy and Noby Noby Boy creator Keita Takahashi will help out on the development of Tiny Speck's upcoming casual MMOG Glitch (check Glitch's tag page for a full preview of this fascinating game) according to a blog post on the developer's site.Takahashi, who left Namco Bandai last year, has moved to Vancouver in order to join the team.
Browser-based MMOG Glitch is to finally enter beta next week, developer Tiny Speck has announced.The aptly named game was originally intended to enter beta last year, but Tiny Speck was forced to keep the game in alpha while it ironed out problems, adding, tweaking and removing features along the way.
What is Glitch? The website says it’s a massively multiplayer game that takes place “inside the minds of eleven peculiarly imaginative giants”. Elsewhere, a trawl through some promotional videos suggest it’s a smarter, prettier, savvier twist on free-to-play micro-transaction-driven games like MapleStory, with a little of the endless reward schedule of FarmVille thrown in. In other words, it’s a thin-client, single-shard MMOG in which you take on quests, pick fruit, invest in skills and equip amusing hats.